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Naval aspect question.

Posted: Tue Nov 01, 2011 7:55 pm
by stormbringer3
I have owned 3 previous games of this type and all 3 suffered from the same naval gameplay problem. The Axis player could combine their naval units into a "super " fleet. Then, the Royal Navy would attack in a piecemeal fashion gradually destroying itself leaving the Axis controlling the seas. Does this game have a mechanism to discourage that tactic?
I'm asking these questions because I usually wait 1-2 weeks after game release to buy so I can get a feel for any problems. This approach saved me from the Hearts of Iron3 debacle. However, this game looks so promising I'm really thinking of buying on release date.
Thanks for any info.

Posted: Tue Nov 01, 2011 9:33 pm
by gwgardner
I have to admit that as a playtester my interest has been less on naval battles than on convoy raiding/ASW and the land and air game. So I'm not the best to answer this.

However, a few things have been done to make the naval game more 'realistic.'

One is the production and repair, which are time consuming. You can't just take a ship to port and repair it instantly. And you can't repair a capitol ship in a small port. You can't even dock a capitol ship at some small ports. You can't produce a new ship willy-nilly - it takes a realistic amt of time. You want to build an electric, long-range sub as the Germans - it's going to take a goodly number of turns and relatively high cost.

Another feature is 'time at sea,' whereby a ship/group that spends too much time at sea starts to lose effeciency. I have not tested this extensively, but it is an implemented feature, and should go some way towards avoiding what you refer to.

Air vs sea attacks also discourage long-standing super fleets. Multiple ships can take damage from air attacks, and there is the rare possibility of a critical hit, that would seriously damage a ship.

Posted: Thu Nov 03, 2011 12:19 am
by doomtrader
Time of Fury is a land orientated game.
However we are aware that the Naval Combat has got huge impact on WW2, this is why we have implemented everything what gwgardner told about.

From my observations, tactic described by you, can be successful by a limited amount of time.

Posted: Wed Nov 09, 2011 2:38 am
by gunhojr
doom if possible without saying what you can and cant the naval warfare is it the same as time of wrath or can you actually select your fleet this time individually i didnt really like the idea in time of wrath i like naval warfare also as much as land.but if its same ill stll enjoy it.just hoping it would be a little different like in cammander europe at war.

Posted: Fri Nov 11, 2011 7:17 am
by doomtrader
In Time of Fury, player is operating his navy on Sea Zones. There is roughly 200 of them in the game.

There is a lot of actions that the player is able to do with his navy.
Selecting targets during the naval battle, ordering to retreat or trying to avoid enemy fire.
There is also possibility to order air strikes on ports, on land units, or to attack enemy fleets with planes.
Building of fleets is taking some time and there is also a limitation in size of ports, when deploying or entering into the port by Naval groups.

Posted: Fri Nov 11, 2011 8:46 am
by gunhojr
cool sounds great cant wait for release according to gamepressure it says nov 17th but ill wait till you guys here say a release date.