Is it possible to make Pancer Corps even more realistic?
Posted: Fri Oct 28, 2011 7:12 am
It seems the team behind this very fun game intend to make it as realistic as possible without ruining the fun. That is great. I guess altering something will influence on other aspects, but I would anyway like to add some suggestions after approximately 100 hours gaming.
1. Ship guns: It seems very odd that a ship can actually harm a unit hidden in the mountains 150 kilometers away. At least! It is realistic with long range in sea battles, but not in shore bombardement. I assume a range of 1 hex should depict what really happened historically.
2. UK ships: I have seen a lot of examples that ships stays on the same spot with an enemy bomber above just waiting to get sunked. The sips should try to get away since, needless to say, no one would wait for the next bomb in real life.
3. Forts: The fort in Brest Litovsk is only possible to crack with railroad artillery. I know that this fort actually held out for a month, but should not Pioneers have a chance to score some hits on it? I thougth that that was the purpose of the Pioneers?
4. Soviet fighers: By the end of 1941 only 500 Yakovlev fighters where built. They should thus not turn up at Barbarossa. The main Soviet figher then was Polikarpov I-16 which is also in the game. Even though this was a great fighter it seems too strong compared to German Messerschmitts and the fact that many planes where destroyed on the airfields a fact not depicted in this game. To make things more historical there should be more but weaker Soviet planes and as stated before more infantry. This will also force the gamer to use different approaches depending on the enemy. As of now, the different nations seems rather similar. (I have only played the campaign)
5. Oscarsborg fortress: This fortress outside Oslo sank the Blucher. The distance where less than 1000 yards and the topography is such that it is impossible to fire much longer distances. Of course in the game this fort might depict several forts in the Oslo Fjord but I can't see how the game will be less fun if the firing range where reduced to a more realistic level.
6. Cavalry seems seriously overpowered. The best way to deal with a cav. unit seems to be with another cav. unit. In WW2 these units was obsolete and thus these units would do better not to exsist, alternatively be much weaker but have a scouting capability like Recon units.
Great game!
1. Ship guns: It seems very odd that a ship can actually harm a unit hidden in the mountains 150 kilometers away. At least! It is realistic with long range in sea battles, but not in shore bombardement. I assume a range of 1 hex should depict what really happened historically.
2. UK ships: I have seen a lot of examples that ships stays on the same spot with an enemy bomber above just waiting to get sunked. The sips should try to get away since, needless to say, no one would wait for the next bomb in real life.
3. Forts: The fort in Brest Litovsk is only possible to crack with railroad artillery. I know that this fort actually held out for a month, but should not Pioneers have a chance to score some hits on it? I thougth that that was the purpose of the Pioneers?
4. Soviet fighers: By the end of 1941 only 500 Yakovlev fighters where built. They should thus not turn up at Barbarossa. The main Soviet figher then was Polikarpov I-16 which is also in the game. Even though this was a great fighter it seems too strong compared to German Messerschmitts and the fact that many planes where destroyed on the airfields a fact not depicted in this game. To make things more historical there should be more but weaker Soviet planes and as stated before more infantry. This will also force the gamer to use different approaches depending on the enemy. As of now, the different nations seems rather similar. (I have only played the campaign)
5. Oscarsborg fortress: This fortress outside Oslo sank the Blucher. The distance where less than 1000 yards and the topography is such that it is impossible to fire much longer distances. Of course in the game this fort might depict several forts in the Oslo Fjord but I can't see how the game will be less fun if the firing range where reduced to a more realistic level.
6. Cavalry seems seriously overpowered. The best way to deal with a cav. unit seems to be with another cav. unit. In WW2 these units was obsolete and thus these units would do better not to exsist, alternatively be much weaker but have a scouting capability like Recon units.
Great game!