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Axis start forces for "Buying Time"

Posted: Thu Oct 27, 2011 6:32 pm
by pk867
Hi,

I need to play this some more, but I played one game where I was the Axis. I started with 1 PzIV's and 3 Stugs .

Later I played the game as the Allies, and my Axis opponent started with 3 PzIv's and 6 Stugs plus 2 of the halftracks with AT weapons.

Why the large discrepancy with the start forces?

Posted: Fri Oct 28, 2011 11:08 am
by IainMcNeil
It cant be this much variation - each turn you'll get reinforcements so I think you missed some or they moved them up faster.

Your opponent had 3 sets of reinforcements to have that many units. If this was definitely turn one check both of you are using the right version of the scenario - not a modified one. You shoudl get a warning if your opponents file is different to yours.

Posted: Fri Oct 28, 2011 5:10 pm
by pk867
Hi,

The Mac version 1.6 and PC version 1.6 for the first game. We only went to turn 5 because I had already lost my 2 armored I started with by turn 3. On turn 5, 2 more I received some half track with cannons.

In the second game both Macs version 1.60 . By turn three the assault on the first town in front Left side Axis view, I was attacked with 3 PziV's and 4 Stugs, plus 2 halftracks with AT weapons.

This is what I could see. By the next turn I saw another 2 Stugs away from that force approaching the Small set of buildings with the AT gun setup.

We are still playing that one since the Axis have plenty of units. I am the Allies in this one.


Why does a two man unit with bazookas can move 2 squares but the 50 and 30 Cal that has two men can not. At least allow those unit to have enough AP to move 1 or 2 squares. If you do not have vehicles to get them they are dead.

Especially being pounced upon by 3 PzIV's and 2 Stugs......

Posted: Mon Oct 31, 2011 10:36 am
by IainMcNeil
This sounds about right. The order reinforcements arrives varies but the force pool in total is the same.

Posted: Tue Nov 01, 2011 1:27 am
by Obsolete
If you do not have vehicles to get them they are dead.
I like it this way... if someone uses his vehicles to draw off fire from my tanks, he pays an extra PRICE for that tactic :P