dshaw DLC beta3 thread
Posted: Wed Oct 26, 2011 4:41 am
With the release of the final version only a few days away I'll try to tackle as many scenarios as I can before launch.
Download and installation of both the beta and the DLCs was problem-free. I like how the new campaigns are worked into the existing campaign screen. Very easy to find the new material.
I'm playing this on FM difficulty. Off we go!
Poznan. DV in 13 turns.
Start prestige: 1000. End prestige: 907.
New units purchased: Infantry w/truck; Panzer IIIc; Sturmpanzer; 10.5cm LeFH 18 w/truck (all on 1st turn).
Units lost: 1 Panzer (aux).
Everything went smoothly. AI behaves well, both on defense and offense. Only one noticable issue: in the later turns of the scenario, the AI's turn seemed to "hang" after the progress bar left the screen... this happened two or three times, although the wait times were pretty small (no more than 10 seconds at most). I thought it might be because the AI was building new units, but by the end of the scenario this was not possible as I had units adjacent to the last two AI-held cities. Not a game-breaker but thought it would be something worth pointing out.
Off to Danzig.
Download and installation of both the beta and the DLCs was problem-free. I like how the new campaigns are worked into the existing campaign screen. Very easy to find the new material.
I'm playing this on FM difficulty. Off we go!
Poznan. DV in 13 turns.
Start prestige: 1000. End prestige: 907.
New units purchased: Infantry w/truck; Panzer IIIc; Sturmpanzer; 10.5cm LeFH 18 w/truck (all on 1st turn).
Units lost: 1 Panzer (aux).
Everything went smoothly. AI behaves well, both on defense and offense. Only one noticable issue: in the later turns of the scenario, the AI's turn seemed to "hang" after the progress bar left the screen... this happened two or three times, although the wait times were pretty small (no more than 10 seconds at most). I thought it might be because the AI was building new units, but by the end of the scenario this was not possible as I had units adjacent to the last two AI-held cities. Not a game-breaker but thought it would be something worth pointing out.
Off to Danzig.