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New Mods : Europe Pre-War mod (version 1.1 awailable)
Posted: Wed Oct 19, 2011 12:27 pm
by welk
Uploaded 2 new little mods in modding section :
1-Partisans mod
2-More clear map mod
Added also "diplomatic tool" (informatic roll : D6,D100,D1000 that allows you to create your own diplomatics situations probabilities)
Added in modding section : Sound mod (modified sounds for MH-CEAW)
Coming soon :
Capitale Mod (modified icon for capitals)
Clear map mod at level zoom 16
Posted: Sat Oct 22, 2011 8:53 pm
by welk
Czechoslovakia mod is in work (Modding section)
viewtopic.php?p=268954#268954
I need please some advices about the oob I have created and suggestions for parameters (economy, etc.)
Czechoslovakia use Switzerland name and "code place" 5sWITZERLAND si "out of game" (code 26)
One question for Slitherine staff or GS 2.0 staff : is it possible to modify in txt, map or scen file the dates of war ? (1938 in place of 1939 would be great)
I did not use the editor or any other tool, just edited the txt, Scen and map files, using the Quick modding card
Posted: Mon Oct 24, 2011 10:32 am
by welk
Look of Czechoslovakian oob on german borders
New revised Cz oob :
Cz. Letectvo (Aviatika) (
1° Cz. Armad.
2° Cz. Armad.
3° Cz. Armad.
4° Cz Armad.
Cz. Motoriz. Jednotky
9 Posadka (Garrisons)
Crazy-Dolfi will have some little supplementary work, because Cz. fortifications are good...

The placement of oob is based on the historical situation (1°,2° and 4° Cz Army in Bohem-Moravia, as placed on map : 1° in west, 2° and 4 a little east and south)) and 4° Cz Army in Slovakia). I did a test with the mod : Germany can win in CZ and poland, but the Whermacht will suffer important losses : France invasion in the next year will be more problematic...
Work continues to modify flags, and some other details, etc
To create fortifications in CZ, I used this documentation map I founded on a historical CZ. site. To simulate german sudetes hostility population for Cz, I did not give some production to the CZ fortress hex : so, if they are taken by German troops, they can not be re-conquered by Cz forces (destroyed)

Posted: Mon Oct 24, 2011 2:11 pm
by welk
Czechoslovakia has now his entire flag and units their icons. Now, I have just to erase some things in Switzerland
IA of the game plays very god Czechoslovakia : in a test I made, Cz. falled only in Febr. 1940 (Germany had to fight Vs CZ. and Poland in the east, and I noticed that Poland did a little (very little but real and very funny

) offensive in the North (East Prussia)

Posted: Mon Oct 24, 2011 3:17 pm
by welk
This game is bugged

! I just modified one line in a little scen file, and then, Russia want to go in help for Poland and Cz in 1939. Slitherine, give again my money, please !
So, what do you think about this What if :
1938 : Crisis of Munich was a diplomativ defeat for Crazy Dolfi : Cz. Remains entire (no Sudetes cession)
1939 : Second crisis of Sudetes, Germany attack Czechoslovakia. France, GB and Poland declare war to Germany. Entry in war of Italy does not occur in 1940, Romania and Bulgaria are pro-Axis but not join voluntary Germany in War. And Ussr ? At this time, no informations about real Stalin intentions...

but I have made a little test, and Ussr is very happy to be in war in 1939. Perhaps, german players should be prudent playing the Cz. mod...
Making this test, I have founded a very funny way to play the mod vs IA : to create 1,2,3,4 etc different political/diplomatic situations as "txt bloc" : at the last time, when mod is installed, player has just to copy-past one of the bloc in the 1939 scen file without to read this bloc (player have to be honest with IA) : so, he don't know what will exactly happend during the scenario ...
This game is crazy : a long time I was not so funny with a PC wargame.

Very great product !
Posted: Mon Oct 24, 2011 5:31 pm
by antonio1998
sorry for my ingorance but how to play to this game??
Czechoslovakian mod
Posted: Mon Oct 24, 2011 5:42 pm
by welk
The Czechoslovakian mod shwowed in these screens will coming soon (I will upload files on the forum). It will be playable with the actual GS 2.0 version, and I will upgrade the mod after the next GS 2.1 release. The mod is 90% realized, I have just to finalize some details
Posted: Mon Oct 24, 2011 6:02 pm
by antonio1998
a precise date for the lunch??
Posted: Mon Oct 24, 2011 6:12 pm
by Peter Stauffenberg
It looks like the map in the west part of Czechoslovakia doesn't match the real map. It seems like the hexes 3x and 4x south of Leipzig should be 2x and 3x south of Leipzig instead.
I think you can use country number 35 (called Ukraine) and use it for Czechoslovakia. Then you can keep Switzerland as a separate country. You just need to turn off the flag for is conquered and set Ukraine (Chechoslovakia) to pro-Allied in the files.
There are some events taking placed based upon the turn number. E. g. turn 1 is September 1 1939. So if you start in 1938 you might get negative turn numbers and I'm not sure what will happen then.
Fortresses are very hard to capture so when you put fortresses in most hexes then it will be almost impossible for the Germans to get anywhere.
By having Czechoslovakia as an Allied country it means Germany will get half production from the area and won't be able to place reinforcements in Prague. Well, unless you make code changes which will convert Chech core hexes into Germany core hexes.
It might be your mod will work, but I'm not sure if the game will crash or not if you start in 1938 instead of September 1939.
Posted: Mon Oct 24, 2011 7:24 pm
by welk
It looks like the map in the west part of Czechoslovakia doesn't match the real map. It seems like the hexes 3x and 4x south of Leipzig should be 2x and 3x south of Leipzig instead.
Yes, you are right. I saw this error, during modification code lines in map/scen file, it will be rectified in the definitive version
I think you can use country number 35 (called Ukraine) and use it for Czechoslovakia. Then you can keep Switzerland as a separate country. You just need to turn off the flag for is conquered and set Ukraine (Chechoslovakia) to pro-Allied in the files.
Ok, I saw it juste this afternoom, I had not noticed that. Ukraine is effectively better than Switzerland, I will rectify in definitive work
There are some events taking placed based upon the turn number. E. g. turn 1 is September 1 1939. So if you start in 1938 you might get negative turn numbers and I'm not sure what will happen then.
Ok
Fortresses are very hard to capture so when you put fortresses in most hexes then it will be almost impossible for the Germans to get anywhere.
I tested, and noticed that these fortifications can be taken (but Germany must use all his air forces and it will takes time, the fortif must be taken one by one. I will see later, with definitive test : if these fortifications are too ”heavy”, I will erase some of them.
By having Czechoslovakia as an Allied country it means Germany will get half production from the area and won't be able to place reinforcements in Prague. Well, unless you make code changes which will convert Chech core hexes into Germany core hexes.
I am french and my english is very poor : I dot not exactly understand what you means. Do you means that I have to give to Germany the equivalent production of Prague in new industry hex ? Concerning reinforcements, I noticed no pb during game. In fact, you have to knwo that all czechoslovakian hex have been in map (nationality) and in scenario (owner) attributed by me to Czechoslovakia, not to Germany (I made the needed modifications in the map and scen files (editing concerned code lines, each by each). Now, I have to work the little white borders in map file.
It might be your mod will work, but I'm not sure if the game will crash or not if you start in 1938 instead of September 1939.
I tested it with date = 1938 : the game does not crash but is blocking = the same. So, I think this modification is not possible. But with the option “no end war in 1945” (no limit for war duration), it is not a problem : the player has just to imagine that there is – 1 year on the chrono (Sept 1939 = Sept 1938)
Thanks for reply. The mod will be awailable at end October or at start November
Posted: Mon Oct 24, 2011 8:09 pm
by Rasputitsa
This all looks very interesting and I hope it will work, look forward to the final version. The date slip 38/39 will be no big problem initially, as the war may have started later than 1939, but what will be the effect on the programmed events that will happen later in the game. Can other events be delayed to match.

Posted: Mon Oct 24, 2011 8:26 pm
by welk
Stauffenberg : to useUkraine was a good idea, but the problem is : in game directory ("image") where are all flags, I did not founded any file for emblem and flag of Ukraine
Perhaps it would be betterto keep Switzerland as Czechoslovakia (with flag and emblems for units) and to use Ukraine as Switzerland (without flag and emblems for units, but Switezerland a less "chances" to be in war than Cz. What do you think about ?
Concerning events : I have adapted some of them :

Posted: Mon Oct 24, 2011 10:53 pm
by Peter Stauffenberg
Have you tried to generate new images and called them e.g . flag_ukraine_36.png etc. and check if they show up as intended? You can e. g. copy the flag images for e. g. Finland and name them as Ukraine instead. Then you should get the flag showing over Prague.
Posted: Tue Oct 25, 2011 6:03 am
by Kragdob
Even though it is fiction you would never have Polish government in 1939 asking Soviets to "help protect the borders". Such "protection" was proposed but in reality (and everyone knew that) would mean occupation - Poles had very bad experience with Soviets and If they had to choose they would tend to be pro-Axis to defend against Soviet Union.
Soviet "protection" of Baltic States finished in 1990

Posted: Tue Oct 25, 2011 8:26 am
by welk
Stauffenberg wrote:Have you tried to generate new images and called them e.g . flag_ukraine_36.png etc. and check if they show up as intended? You can e. g. copy the flag images for e. g. Finland and name them as Ukraine instead. Then you should get the flag showing over Prague.
Good tip ! I will try that

and see the result. But perhaps my PC will explose

Posted: Tue Oct 25, 2011 8:29 am
by welk
Kragdob wrote:Even though it is fiction you would never have Polish government in 1939 asking Soviets to "help protect the borders". Such "protection" was proposed but in reality (and everyone knew that) would mean occupation - Poles had very bad experience with Soviets and If they had to choose they would tend to be pro-Axis to defend against Soviet Union.
Soviet "protection" of Baltic States finished in 1990

I think you are totaly wrong, you should better history study. My teacher, who is a great V.I.P in the
Party has always said to us that Ussr intentions were to liberate oppressed peoples in EAST Poland. I think you are intoxicated by imperialism propaganda, my poor. Open your eyes !
But, as bad capitalist and imperialist, lying about the great and beautifull and best and very good Ussr, about a pro-Axis Poland, you are perhaps right

I have some little ideas about that for a futur little funny mod, based on my Czechoslovakian mod. See later...
Posted: Tue Oct 25, 2011 9:11 am
by welk
Stauffenberg : the tip works fine, flag appears

So, I will change my files parameters. It will need some supplementary work but it will in compensation allow to keep Switzerland as "country in game". Thanks for tip, I did not Know that it was invisible things in games

Posted: Tue Oct 25, 2011 1:38 pm
by Kragdob
welk wrote:I think you are totaly wrong, you should better history study. My teacher, who is a great V.I.P in the
Party has always said to us that Ussr intentions were to liberate oppressed peoples in EAST Poland. I think you are intoxicated by imperialism propaganda, my poor. Open your eyes !
But, as bad capitalist and imperialist, lying about the great and beautifull and best and very good Ussr, about a pro-Axis Poland, you are perhaps right

I have some little ideas about that for a futur little funny mod, based on my Czechoslovakian mod. See later...
God, I got the joke after third time of reading that!
This is just off topic but I'm linked emotionally

.
Posted: Thu Oct 27, 2011 11:52 am
by welk
It was a KGB test, to verify if you are a real polish. I know now that you are not. A real Polish, reading my post, would have made a cardiac incident : for a KGB officier, after this kind of test, a real polish is a dead polish, others are evidently OSS american secret agents
Czechoslovakia (using Ukraine and not Switzerland) is now 99% ready to go in war
I have just to create the official borders of this country (for esthtetic) and the mod will be ready. The borders have been rectified as Stauffenberg indicated (more historical borders). Players who use to go in Poland as a "little walk" will have a little very bad surprise around Sudetes...

Try to check the Czechs !
Posted: Fri Oct 28, 2011 9:58 pm
by welk
The Czechoslovakia mod is now awailable in the modding section
viewtopic.php?p=270852#270852