Sedan (beta2 - scenario 15)
Posted: Sat Oct 15, 2011 4:41 pm
Sedan - Field Marshal - previous DV
Starting with 3030 prestige, down to 2100 after elite reinforcements and I have the first 13 strength units now.
One my PzIVDs got +1 movement, but was brought down to 1HP during the AI turn, trying to keep it alive and being able to reinforce it up to 10HP was quite intense...
The units at the airfield at 2,12 looked too passive to me when I reached it at turn 10 (both the planes and ground units just sat there), they went active at turn 11.
And I got a Somua S35 for capturing Margut.
The battle was over by turn 15/18, but I kept playing again. With 3 Stukas, 2 Bf109Es and 1 Bf110D achieving and maintaining air superiority was not that hard and the tanks in the Bulson area were fairly easy to dispatch. With my troop setup this was was too easy I think, but with fewer planes/artillery I can imagine that the difficulty would be about right.
At turn 16 the AI spawned 6 units (3 AT - largely useless IMO even if I had lots of tanks around there, 1 infantry, 1 artillery and 1 AAA) - at the end of the turn 1 AT was left with 3HP.
DV at turn 18/18 with no units lost and 2850 prestige by my units in need of some repairs.
CharonJr
Starting with 3030 prestige, down to 2100 after elite reinforcements and I have the first 13 strength units now.
One my PzIVDs got +1 movement, but was brought down to 1HP during the AI turn, trying to keep it alive and being able to reinforce it up to 10HP was quite intense...
The units at the airfield at 2,12 looked too passive to me when I reached it at turn 10 (both the planes and ground units just sat there), they went active at turn 11.
And I got a Somua S35 for capturing Margut.
The battle was over by turn 15/18, but I kept playing again. With 3 Stukas, 2 Bf109Es and 1 Bf110D achieving and maintaining air superiority was not that hard and the tanks in the Bulson area were fairly easy to dispatch. With my troop setup this was was too easy I think, but with fewer planes/artillery I can imagine that the difficulty would be about right.
At turn 16 the AI spawned 6 units (3 AT - largely useless IMO even if I had lots of tanks around there, 1 infantry, 1 artillery and 1 AAA) - at the end of the turn 1 AT was left with 3HP.
DV at turn 18/18 with no units lost and 2850 prestige by my units in need of some repairs.
CharonJr