Impressions after 10 scenarios, and some suggestions.
Posted: Sat Oct 15, 2011 1:27 pm
Impressions
Great game this and very challenging.
The impression is that one have to "crack the codes" to be able to replay the history as it actually unfolded. I have never played longer than to the start of the fourth scenario in the Campaign since by then, my forces are not many and strong enought to prewail against very strong allied units. And why is this? Since I have started the Campaign over 3 times I have really tried to figure this out. I have choosed to play Colonel level (also tried General) with Weather, Supply and Fog of War. I might drop Supply for my next campaign since this halts my units and makes it impossible to achieve a Major victory, except from in Polan perhaps. This might alslo lead to tougher resistanse..?
It took me a long while to find out the importan feature; disband unit I did not want to take into the next scenario. Why is there not a button for this? You use the (D) to do this by the way. (Always read the manual...) Does one get the prestige points back when doing this? Seems not to happen.
Anyway I love games that I have to restart several times to figure out. As long as there is a sence in what is happening and that the game behaviour is consistent that is. I have a feeling that the odds more often goes in the favour of the AI. That is a bit disturbing. I have seen forces with 220 experience crack against allied forces with 90. Is there sence in that?
And so many questions:
-Artillery are extremely important but I can't tell any difference between 10,5cm and 15,5 cm guns. So why spend the extra prestige?
-Does cities give additional defense?
-Is it possible to cut enemy units supplies through Zone Of Control, or is there actually no imaginary supply lines?
-Why does infantry struggle that hard to knock out anti tank weapons?
-Why does not an artillery/AA unit conquer a city?
Some suggestions:
1. After action report with loss figures for both parties after a Scenario. This would give the player a lot of information
2. A Disband button in the main interface (did I overlook it?)
3. Experience figure in the main interface (the more the better here to avoid right clicking on units to find out) There seems to be room for it under or over the minimiap. The minimap fits well in the bottom right.
4. The French and Belgians has loads of Anti Aircraft guns. Is this very realistic? I don't think so from what I have read about the war the last 35 years.
5. The German 88 could kill a tank on a 3000m range. To depict this the range when using it this way should be 1, not 0. I haven't killed a singel enemy tank with this gun in 10 scenarios!
A good review that describes this great game in a very precise way: http://www.gamesquad.com/review/panzer-corps-review
And then, starting up again without supply. Maybe I get further this time?
Great game this and very challenging.
The impression is that one have to "crack the codes" to be able to replay the history as it actually unfolded. I have never played longer than to the start of the fourth scenario in the Campaign since by then, my forces are not many and strong enought to prewail against very strong allied units. And why is this? Since I have started the Campaign over 3 times I have really tried to figure this out. I have choosed to play Colonel level (also tried General) with Weather, Supply and Fog of War. I might drop Supply for my next campaign since this halts my units and makes it impossible to achieve a Major victory, except from in Polan perhaps. This might alslo lead to tougher resistanse..?
It took me a long while to find out the importan feature; disband unit I did not want to take into the next scenario. Why is there not a button for this? You use the (D) to do this by the way. (Always read the manual...) Does one get the prestige points back when doing this? Seems not to happen.
Anyway I love games that I have to restart several times to figure out. As long as there is a sence in what is happening and that the game behaviour is consistent that is. I have a feeling that the odds more often goes in the favour of the AI. That is a bit disturbing. I have seen forces with 220 experience crack against allied forces with 90. Is there sence in that?
And so many questions:
-Artillery are extremely important but I can't tell any difference between 10,5cm and 15,5 cm guns. So why spend the extra prestige?
-Does cities give additional defense?
-Is it possible to cut enemy units supplies through Zone Of Control, or is there actually no imaginary supply lines?
-Why does infantry struggle that hard to knock out anti tank weapons?
-Why does not an artillery/AA unit conquer a city?
Some suggestions:
1. After action report with loss figures for both parties after a Scenario. This would give the player a lot of information
2. A Disband button in the main interface (did I overlook it?)
3. Experience figure in the main interface (the more the better here to avoid right clicking on units to find out) There seems to be room for it under or over the minimiap. The minimap fits well in the bottom right.
4. The French and Belgians has loads of Anti Aircraft guns. Is this very realistic? I don't think so from what I have read about the war the last 35 years.
5. The German 88 could kill a tank on a 3000m range. To depict this the range when using it this way should be 1, not 0. I haven't killed a singel enemy tank with this gun in 10 scenarios!
A good review that describes this great game in a very precise way: http://www.gamesquad.com/review/panzer-corps-review
And then, starting up again without supply. Maybe I get further this time?