Unit behaviour issue
Posted: Fri Oct 14, 2011 8:45 am
Not sure this technical but game mechanics - so not sure where to post it but here goes -
- Units that fail to 'break off' in combat should suffer a step loss .
- Evade and break -off units should not be allowed to move on following turn - this
gives them 2 turns.
just a thought....
PB
- Units that fail to 'break off' in combat should suffer a step loss .
- Evade and break -off units should not be allowed to move on following turn - this
gives them 2 turns.
just a thought....
PB