Did Heroes And Medals Get Changed For The DLC?
Posted: Sat Oct 08, 2011 10:34 pm
Did this get changed for the DLC? I got a late start on the beta due to having to move into a new place, and, maybe, I missed the "memo" on this one. I'm currently on Kampinoska Forest and my units are only now getting their first medals. However, the Iron Cross 2nd class wasn't awarded until 100 kills vs the 50 kills it was on the regular version of Panzer Corps. Also, I haven't received any heroes between the 50-100 kill range like before. Is there a new formula for medals and heroes? If so, is it possible to get an update on it (or point me to the thread that contains the info since I can't find it)? I can see the logic in it due to the possible length when linking all the DLC's together and the need to space medals/heroes over a greater length of time.Rudankort wrote:Thanks for the topic. Awards and heroes are still new, so any feedback and suggestions how make them more useful, balanced and fun is welcome. Below I'll explain how they work, to make testing easier for all of you.
Awards
Awards are used to distinguish veteran units, event if they were given green replacements and lost all stars. Awards are tied to unit's kills (total enemy strength killed, i. e. inflicting 5 points of damage to enemy unit gives you 5 kills). As was in real life, many awards are "upgrades" of the previous grade of the same award, and replace it in the same award slot. There are 3 award slots, but germans use 2 atm.
Full list of awards:
Iron Cross 2nd Class (50 kills)
Iron Cross 1st Class (100 kills)
Knight's Cross (200 kills)
Knight's Cross with Oak Leaves (300 kills)
Knight's Cross with Oak Leaves and Swords (400 kills)
Knight's Cross with Oak Leaves, Swords, and Diamonds (500 kills)
Knight's Cross with Golden Oak Leaves, Swords, and Diamonds (1000 kills)
Last award will probably be very rare, much like in real life.
Heroes
Heroes are similar to awards, but there are 2 important differences:
- They modify unit's stats, and so are more useful
- They appear more randomly, so you won't know in advance when exactly you will get the next hero.
First hero appears somewhere in the range of 50-100 kills, second - 100-200 kills, third - 200-500. So you can have maximum 3 heroes on a unit, but getting them can take longer than to get 3 heroes on 3 different units.
New hero gets a randomly assigned name and image. We'll try to add historical heroes in the next update. Each hero can give a certain bonus to each of the base 5 stats: attack, defense, initiative, movement and spotting. Special abilities do not exist. The reason is, special abilities are often useless or, on the contrary, unbalance the game, and we don't want any of this before release. However, in the future special abilities can well appear.
It may also be that I'm continuing a campaign from the earlier version and since updated to Version 2. I've noticed some weird sound errors since updating, too. Occasionally, my tank won't have sound with the muzzle flash animation when attacking. It also happens occasionally when attacking an AT and the enemy AT's attack animation won't have sound. I probably should just start a new campaign and see the new changes, anyways. Weird things sometimes happen when carrying over campaigns after updating to a new version.