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Fragged troops retiring (P114)
Posted: Sat Oct 08, 2011 11:27 am
by nosher
In the Fragged box of the Cohesion Level and Effects Table on p114 the 3rd bullet point states that a unit may make a simple move to retire away from all enemy within 12MU.
I have scoured the pages but can't find anything on Retire elsewhere.

How do retire moves work?
1. I am assuming that the BG in question 'retires' directly away from the nearest threat?
2. Am I right in thinking that if the BG is more than 6MU's from the enemy it can turn 180 and then second move directly away?
3. Am I right in thinking that if enemy are within 6MU's the unit may only turn 180 therefore presenting its rear as a juicy target?
or am I entirely wrong
Yours confusedly
Nosher
Re: Fragged troops retiring (P114)
Posted: Sat Oct 08, 2011 3:09 pm
by ravenflight
nosher wrote:1. I am assuming that the BG in question 'retires' directly away from the nearest threat?
Well, there isn't really a 'retire' move, other than being an advance in the direction other than toward the enemy. It is use of English, not a description of a specific manoeuvre. So, you 'retire' by moving away from the enemy. You can't move 'closer' to the enemy without making a CMT... which is difficult enough but even harder for a fragged unit. So, basically a heavy foot BG (for example) would have to turn around one turn, and then move away from the enemy in the next turn (if they are still alive).
nosher wrote:2. Am I right in thinking that if the BG is more than 6MU's from the enemy it can turn 180 and then second move directly away?
I think so, so long as they pass the CMT. I don't have my rules handy, but I think you're right yes.
nosher wrote:3. Am I right in thinking that if enemy are within 6MU's the unit may only turn 180 therefore presenting its rear as a juicy target?
Well, that's one option... the other option would be to expose thy rear with some nice friends in between

Posted: Sat Oct 08, 2011 7:00 pm
by bbotus
nosher wrote:
2. Am I right in thinking that if the BG is more than 6MU's from the enemy it can turn 180 and then second move directly away?
I think so, so long as they pass the CMT. I don't have my rules handy, but I think you're right yes.
As long as the both moves start and stay more than 6MU's from the enemy and there is a commander with the unit (page 75, Second Moves).
Posted: Sat Oct 08, 2011 10:51 pm
by berthier
The effects of fragmented actually says that a BG can make a simple move to retire away from all enemy within 12 MUs but must make a CMT for any other move.
Turning 180 or 90 would not be a simple move to retire away and would require a CMT if the training did not already require it.
Posted: Sun Oct 09, 2011 2:32 am
by bbotus
Hmmm, this is getting interesting. Drilled troops would consider a 90 or 180 degree turn to be simple while stationary so that would be allowed without a CMT. The wording on page 114 'Fragmented', 3rd bullet, says , IMO, that to make a move closer to enemy, a fragmented unit would have to pass a CMT even if the type of move was considered a simple move for the fragmented unit.
Posted: Sun Oct 09, 2011 2:51 am
by berthier
bbotus wrote:Hmmm, this is getting interesting. Drilled troops would consider a 90 or 180 degree turn to be simple while stationary so that would be allowed without a CMT. The wording on page 114 'Fragmented', 3rd bullet, says , IMO, that to make a move closer to enemy, a fragmented unit would have to pass a CMT even if the type of move was considered a simple move for the fragmented unit.
The third bullet does not say anything about moving closer to the enemy. The 3rd bullet in its entirety says
Battle group can make a simple move to retire away from all enemy within 12 MUs but must CMT for any other move
Posted: Sun Oct 09, 2011 5:42 am
by bbotus
berthier wrote:
The third bullet does not say anything about moving closer to the enemy. The 3rd bullet in its entirety says
Battle group can make a simple move to retire away from all enemy within 12 MUs but must CMT for any other move
Yes, exactly. So that says to me that if a fragmented group is making a simple move retiring away from all enemy within 12 MUs, no problem. But if they want to make a simple move not retiring but getting closer to enemy within 12 MUs then they must take a CMT. Do you read it differently?
Posted: Sun Oct 09, 2011 5:47 am
by imanfasil
Yes - i think anything other than a move away from enemy requires a test. Like turning 90 in place... if drilled it would normally be simple, but if frag'd it would require a CMT.
Posted: Sun Oct 09, 2011 7:51 am
by philqw78
"must CMT for any other move" syas that if they do not move away it requires a CMT
Posted: Mon Oct 10, 2011 9:20 am
by grahambriggs
imanfasil wrote:Yes - i think anything other than a move away from enemy requires a test. Like turning 90 in place... if drilled it would normally be simple, but if frag'd it would require a CMT.
A turn away can get you further away from the enemy depending on the depth of your bases.
why waste a general double moving fragged troops?
Posted: Mon Oct 10, 2011 10:18 am
by zoltan
philqw78 wrote:"must CMT for any other move" syas that if they do not move away it requires a CMT
Are you saying that fragged troops who wish do nothing in the manoeuvre phase (i.e. remain precisely as they are) require to pass a CMT so to do?
In other words, they are obliged to move further away if they do not pass a CMT?
In other words "doing nothing" is a "move"?
Posted: Mon Oct 10, 2011 12:30 pm
by philqw78
zoltan wrote:philqw78 wrote:"must CMT for any other move" syas that if they do not move away it requires a CMT
Are you saying that fragged troops who wish do nothing in the manoeuvre phase (i.e. remain precisely as they are) require to pass a CMT so to do?
In other words, they are obliged to move further away if they do not pass a CMT?
In other words "doing nothing" is a "move"?
I thought I was supposed to be the facetious one