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BRIDGES
Posted: Sat Oct 08, 2011 8:08 am
by drumars
I think that the possibility of the destruction of bridges by the engineer contributed a lot in the offensive and defensive smislu.Kao especially in Panzer General 2
Posted: Sat Oct 08, 2011 8:47 am
by El_Condoro
To keep the replies to this all in one place the other posts have been deleted.
Drumars, how would you like to see bridge destruction happen in Panzer Corps? It certainly can affect battles dramatically.
Posted: Sat Oct 08, 2011 9:31 am
by drumars
Engineering unit set up in the hex to the bridge.In the next turn hold right click of the mouse ,pointer on the bridge I want to tear down,when it appears a symbol for the destruction of the bridge press the left mouse button.
Posted: Sat Oct 08, 2011 11:28 am
by nikivdd
To blow up bridges might be useful in scenario's where you have to defend/retreat to delay the attacker and for the defender to gain time to set up a defence. But always keep in mind that for the attacker goals must remain achievable in single/mp mode. I don't know in reversed roles, if the AI would be smart enough to do that. Give a unit in a transport to the AI to attack...i'm sure you know what happens

Posted: Sat Oct 08, 2011 11:54 am
by drumars
I agree, but,this possibility has been very helpful in Panzer General II.I know that the games are different, you never know these can be used to mislead the enemy

Posted: Sat Oct 08, 2011 12:09 pm
by rezaf
First of all, why is this thread in the scenario design forum?
As for the question asked, I think, like tank's overrun ability, chances are PzC is a little bit out of scope for this to be implemented.
This is secondary, however. As nikivdd noted, the PzC AI is unfortunately very dumb, it drives towed howitzers right to the frontline, has no clue how to use paratroopers, is unable to switch units from one type to another and - outside the ART/AA/AT trinity around each objective, makes very irresponsible buying choices.
So, until Rudankort makes some of his homework and VASTLY improves the AI in these aspects, implementing yet another "complicated" feature probably shouldn't be put too high on the to-do list.
_____
rezaf
Posted: Sat Oct 08, 2011 12:39 pm
by El_Condoro
Moved to main Panzer Corps forum.
Posted: Sat Oct 08, 2011 1:45 pm
by soldier
In Steel Panthers engineers could blow up bridges and bocage if sitting next to it and stationary. They could also clear and lay mines but it would take about 10 turns to actually fill a hex with them. There were also dragons teeth defenses to stop stall tank advances.
Posted: Sat Oct 08, 2011 2:30 pm
by Razz1
The only way to implement this is to Beg H. Black to make bridge icons. Then we can assign them as units with defense only along with zero movement.
Then a player will have to attack the bridge two or three times.
We also need a mobile bridge layer. A Sherman bridge layer would be nice...
Posted: Sat Oct 08, 2011 5:03 pm
by drumars
Infantry Class: Engineer Abilities
There are two kinds of engineers: engineers and bridging engineers. Engineers ignore any rugged
defense that occurs from attacking enemies with high entrenchment values, and can destroy bridges.
When an engineer unit is adjacent to an unoccupied bridge hex, right-clicking on the bridge destroys
the bridge. This counts as an attack. Bridging engineers’ only ability is to act as bridges when in river
hexes. Units that are classified as engineers include: Pionieres and Engineers.
From PANZER GENERAL II User Manual
Posted: Sat Oct 08, 2011 5:19 pm
by drumars
Bridges: You can use pioniere units to blow bridges. With a right click and a
left click for confirmation, the bridge is blown up and the graphic is replaced on
the map with that of a wrecked bridge. The terrain is now considered a river hex.

Posted: Sat Oct 08, 2011 6:30 pm
by bobk
I think this would be a great addition to the game, as it was in PGII. Not sure why this would be out of the scope of PzC, when it is basically the same game?
Posted: Wed Oct 12, 2011 6:07 am
by Adean
but the questions is, why use the bridging unit? I little miss the special skills from PG2:( the heroes should have some special ability as rive as rough:-D
Posted: Wed Oct 12, 2011 6:11 am
by El_Condoro
Bridging infantry are used the same in PzC as they are in PG2 - you start them adjacent to a river, move onto it and then other units can cross quickly and easily. If you want leaders from PG2 like Infiltration Tactics and Bridging, both of which made the unit function as bridging infantry, you may not get your wish.
Posted: Wed Oct 12, 2011 6:38 am
by drumars
I have not talked about bridging infantry but about pioniere units and their ability to destroy bridges.It would be nice that when bridging infantry found on the river animation changes to a pontoon bridge.Same as PG II.

Posted: Wed Oct 12, 2011 6:54 am
by Adean
El_Condoro wrote:Bridging infantry are used the same in PzC as they are in PG2 - you start them adjacent to a river, move onto it and then other units can cross quickly and easily. If you want leaders from PG2 like Infiltration Tactics and Bridging, both of which made the unit function as bridging infantry, you may not get your wish.
But in PG2 you have one unit for it, no pioniers and bridging unit, am I right?
Posted: Wed Oct 12, 2011 7:19 am
by El_Condoro
No, there are two types in PG2 - bridging and pioneers. Unless someone made a custom efile that allowed both in the same unit. Vanilla PG2 had 2 types, though.
@ drumars, yes, we have diverted from the topic a bit. You're right, though - engineers with the ability to destroy bridges would be good.
Posted: Wed Oct 12, 2011 8:39 am
by Adean
El_Condoro wrote:No, there are two types in PG2 - bridging and pioneers. Unless someone made a custom efile that allowed both in the same unit. Vanilla PG2 had 2 types, though.
@ drumars, yes, we have diverted from the topic a bit. You're right, though - engineers with the ability to destroy bridges would be good.
You are right, it was in PG1

but you are right, it should be different to have only one unit for bridgging and for assault too
Posted: Sun Oct 16, 2011 4:47 pm
by drumars
Is there a possibility that the fallschirmjager destroy bridges?

Posted: Sun Oct 16, 2011 7:58 pm
by Molve
If the ability to destroy bridges becomes something you can edit in the equip file perhaps. Otherwise I believe no.