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Future developments

Posted: Wed Oct 05, 2011 5:28 pm
by Happycat
I find that the games against the AI are quite enjoyable, although PBEM continues to be the best choice imo. Is there any plan to make the other side accessible in games against the AI (for example, the desert scenarios are currently set up for the AI to be Axis and a human Allied player. It would be fun to try the other side)

Another question: will the game continue to evolve, offering campaigns in Italy, Russia, etc? The BA franchise looks like a strong one to me, and I would love to see it continue to expand and evolve. Right now BA has earned about 75% of my available playing time, and considering how many games I have now, and have played over the years, that is in fact quite note-worthy.

Posted: Wed Oct 05, 2011 6:02 pm
by pipfromslitherine
We've talked a lot about allowing reversed play on the SP missions, but they aren't really designed in that way. Generally interesting missions rely on asymetric forces or victory conditions that it would be very tough to just drop the AI into and expect a fun game.

Having said that, we do recognise that a lot of people would like to play more from the Axis side, and (just between you and me) there might be some work ongoing with regard to that. Sealion is also looking (IMO) very cool, so there is plenty in the pipeline.

Thanks for your positive words - as always, the best way to keep BA going strong is to evangelise it to your friends and the wider world. :) Hopefully the demo has made that somewhat easier, and the coming-soon invite system will add to that.

Cheers

Pip

Posted: Fri Oct 07, 2011 4:15 pm
by Lykurgos
Can I ask things about the future too?

Is there any chance of a Pacific theater in future expansions?

Is there any chance that a point-buy system may be introduced for multi-player use, as an alternative to the current fixed allocation of units? :D

Posted: Fri Oct 07, 2011 6:55 pm
by pipfromslitherine
All those things are on the board, definitely. I don't have any hard timeline for them though, sorry.

Cheers

Pip