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Wassigny (scenario 17 - French)

Posted: Mon Oct 03, 2011 7:13 pm
by charonjr
Wassigny - Colonel - previous DV

1620 prestige left after repairs.

Well, I no longer have to worry about keeping or disbanding my elite Gebirgsjäger, 3 tanks ganged up on them and they were killed.

Hmm, k, the counterattack came as a fairly nasty surprise, will have to reread the briefing when I am done here, but the French basically spawning everywhere (former French flags?) instead of just from a certain direction/Schwerpunkt should at least be hinted at in the briefing I think.

In the end I barely made it out, but despite a brief spell of bad weather the Luftwaffe and my artillery were able to slow down the French long enough to get out of there without any losses. But I dare to say that if you capture the General before concentrating your forces or alternatively having left rather large guard detachments in your rear, that this mission will be very costly. DV at turn 20 with 2800 prestige (could have been faster, but would have most likely lost some units during my withdrawl or at least took higher losses).

CharonJr

Posted: Mon Oct 03, 2011 7:30 pm
by Kerensky
<p>As a warning, you should expect the French to feverishly resist your efforts, and you will inevitably face a significant counter-attack as soon as you gain control of Giraud and his staff. Should this prove too difficult to accomplish, or should something happen to General Giraud, you should at least maintain control of 4 objectives.</p>
I tried to make special note of this event, because it is quite deadly if you aren't prepared for it.

I don't want to mention where these attacks come from (it may lead to camping, and they actually come from three directions anyways)

Bottom line it's a nasty surprise, but once you know it's coming and prepare appropriately, it's not all that bad. Time to put 'restart scenario' feature to use! :twisted:

But seriously, as more people get to this point in the content, I'll pay attention to the feedback closely. There really is no scenario like this one, both in objective and the way the counter attack works. The question is, is it a good or bad change?

Oh, as a final note for people who are struggling. If you capture the first four victory hexes and just hold these positions, it is enough for a minor victory and the French counter-attack never materializes. I left this option open so people don't feel 'trapped' by this scenario, they can just complete it with a marginal victory and continue their campaign.

Posted: Mon Oct 03, 2011 9:00 pm
by charonjr
I liked the setup, yup :) Actually it was great fun trying to delay the French long enough so that my slower units will not get overrun by them.

Hmm, it looked like 4 spawn locations to me, but this might have been due to the speed of some of those units.

CharonJr

Posted: Sat Oct 08, 2011 5:24 am
by monkspider
At long last, I finally face the notorious Wasigny scenario. Kerensky has been warning us about this one since the beginning of this beta-test. So did it live up to the hype?

After my last battle, Dr. Kerensky diagnosed me with victory disease and my prescription was to take things slower and more cautiously. This isn't Vanilla Panzer Corps where speed is everything. I took his advice to heart but this may have resulted in a rather unusual approach to the scenario. I decided to concentrate on getting all the non-objective cities out of the way. I would capture any objectives if they were close by, but I wouldn't go out of my way for them. I was hopeful that one of these might have a Char in it. Ultimately, the great Char Hunt came up fruitless and I prepared to assault Wasigny itself around turn 12, a bit later than I should have waited probably.

I know Kerensky was warning about a big counter-attack of some kind, I figured maybe since I captured all of the non-objective cities already none of the units will spawn. But if they did, it would be a localized counter-attack at best, and I would just put the old boys down. Worst case scenario, i would retreat behind the river by Wasigny and just let them bash their heads against the wall.

So I captured Wasigny and next turn...WHAT THE SHIT!!!!! There are Chars coming out of the woodwork over there, and wait a second, there is cavalry capturing cities down there in the southwest part of the map, and wait a minute, there is infantry capturing stuff up in the northwest too! When you said significant counter attack, you weren't kidding!

Things got pretty hairy because my main force around Wasigny got trapped between a wall of Chars on one side and the river to our back which had armored units attempting to cross over and attack us from the rear. My line held though and we managed to destroy the units on the river and secure the other side. General Giraud made it to a capture zone on turn 20. I was really afraid that I would have had to hold some of the objectives as well as capture the general ,when some of which were hopelessly in enemy hands. Luckily, this was not the case.

At the end of the day, this scenario didn't prove to be quite as scary as you led us to believe. It definitely has a lot of shock and awe, but I only lost one unit (a cavalry), and my overall losses felt a lot lighter than they were at Stonne. My only request is that maybe the capture zones somehow be made a bit more clear but as you are already pushing the game's engine to the limits with this scenario, I can understand the necessary limitations.

Starting off the next battle, my prestige was around 1500, which appeared to be safely more than I will need.

Really, it was a very fun scenario. I do appreciate that you allow people to still get a marginal victory by just holding four scenarios, that is very gentlemanly of you. I give this one a thumbs up. It might not be a bad idea to tone down the counterattack a tiny bit but it didn't seem excessively unreasonable, given the scenario parameters.

Posted: Wed Oct 12, 2011 11:55 pm
by mark923
What can I say- - YES , it deserves the hype! Setting was Colonel and started with approx. 1100 prestige. I'm no expert but I'm certainly no newbie (all dv's up to this point) and got my head handed to me on the first attempt. While the briefing advised of a counterattack, I did not expect enemy units to spawn all over the place. By spawn, I'm assuming it refers to the sudden appearance of an enemy unit that should otherwise have been detected by your own units. If so, the spawning concept strikes me as a bit unfair and somewhat unrealistic on such a large scale; a few spawned units can be justified given that some enemy units may realistically go undetected notwithstanding your best scouting efforts. To me, it appeared that a whole #$%$#& army went undetected right under my nose! Then again, maybe the actual number of truly spawned units (versus enemy units simply moving from previously undetected positions), was not as substantial as I thought; maybe I was just overwhelmed by the sudden appearance of so many enemy units. Anyway, I bailed on the first attempt and decided to restart. Returned the general to a cap. zone but in the process my remaining forces were being decimated. It may be that my core force going into the scen. was insufficent or of an inferior mix OR , dare I say it, the result of inferior play. In any event, the scen. is one of the most interesting by far, my favorite, and I look forward to its continued challenge.

One final note about a possible bug. I apologize if its already been addressed given that my experience was before beta 2 came out. Both times, I had taken the HQ hex following whigh an enemy recon unit appeared in the swamp hex next to it. I could'nt understand why my own unit (first an 88, then an armor unit) was unable to fire on it. Then, I realized that the enemy was firing on it and treating it as one of my units. I don't have any experience with captured equipment yet and, in any event, I didn't think that issue was present in the 39 campaign. Any explanation would be appreciated as I don't know how quickly I'll be able to duplicate the situation with beta 2 which I just installed.

Many thanks for the challenge and the opportunity to beta test it!

Posted: Mon Oct 24, 2011 6:06 pm
by KentFL
I found this to be challenging and interesting. I may be dense, but I didn't know where the exit point was. I thought it was the city of Hirson. Although I still held all the critical points, I only had a marginal victory. Luckily, I had saved it a few moves back. I suggest that the exit point should have a mark on the map, such as a Star.

Posted: Mon Oct 24, 2011 8:09 pm
by Kerensky
One final note about a possible bug. I apologize if its already been addressed given that my experience was before beta 2 came out. Both times, I had taken the HQ hex following whigh an enemy recon unit appeared in the swamp hex next to it. I could'nt understand why my own unit (first an 88, then an armor unit) was unable to fire on it. Then, I realized that the enemy was firing on it and treating it as one of my units. I don't have any experience with captured equipment yet and, in any event, I didn't think that issue was present in the 39 campaign. Any explanation would be appreciated as I don't know how quickly I'll be able to duplicate the situation with beta 2 which I just installed.
KentFL wrote:I found this to be challenging and interesting. I may be dense, but I didn't know where the exit point was. I thought it was the city of Hirson. Although I still held all the critical points, I only had a marginal victory. Luckily, I had saved it a few moves back. I suggest that the exit point should have a mark on the map, such as a Star.
The briefing has a lot of the details you are missing, but we are also adding some stronger visual cues to help in both of your situations.
Captured units will have proper German coloring for visual identification, and the captured zones are going to get unique graphics to represent them.

Posted: Sun Jan 15, 2012 4:44 am
by Kerensky
Oops I hit the wrong button and I think I cut out a post... sorry if I did! :oops:

Posted: Sun Jan 15, 2012 12:40 pm
by huertgenwald
No Backups or "Undo" :?: