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Narvik report (scenario 11)
Posted: Sat Oct 01, 2011 8:01 pm
by nikivdd
A very interesting mission. So sinking that carrier would be a boon? Well on turn 3 i could say kaboom baby! Aircraft carrier sunk

.
The enemy navy (probably all on default or smth?) kept sailing to the Narvik VH, only sinking two of my destroyers on the way. That fjord is a nice trap. My battleships entered the fjord and with the help of my Ju88 i finished them one by one. The ground forces were split in two and both had hardly any problems to reach the Narvik area (on turn 7). The enemy destroyers had a fun by blocking all the bridges except for one in the south. So there my forces could slip thru and head back north towards Narvik. There lay my priority to eliminate the AA and the artillery unit first, from then on i had the enemy cornered. It was a shooting gallery. All enemy resistance ceased during turn 10, ending with a DV and 1904 prestige points.
It is a pitty that the enemy groundforces were not so active as in the previous scenario. Perhaps then it would have taken me a bit longer and i might have lost a unit or two in the proces. Were it not for the enemy navy and the meager amount of enemy fighters, this would be a very easy mission. So as it is now, it is an easy mission.
Posted: Sun Oct 02, 2011 5:54 am
by monkspider
I finally managed to get all of the upgrades completed that I wanted but didn't have enough prestige to overstrength all of my units. Again, a really fun scenario. Sinking the Glorious was a nice choice for a bonus objective. I do find that even though decisive victories have less of an effect on changing history, they are are still fun to strive for and quite satisfying. This was actually the easiest Norwegian scenario and I was expecting it to be the toughest considering I was going up against ample numbers of British/French instead of Norwegians this time.
I got a decisive victory on turn 10, having plenty of time to spare. The auxillary troops were fun to use and helped pave the way for the full-scale assault on Narvik. I think the Royal Navy could stand a buff, I managed to sink it without even a single lost point on my two battleships and heavy cruiser.
Posted: Sun Oct 02, 2011 9:29 am
by charonjr
Narvik - Colonel - previous DV
After full elite repairs and upgrading my 2 He111s to Ju88s I still sit at 1000 prestige.
Well, DV at turn 7 (out of 18) - 1900 prestige, didnt lose a single unit (including aux) - I dont think that I have to add very much to this
Actually I like battles at sea (especially trying to find the enemy fleet), so this one makes me quite happy. But on land resistance was way too low. If the RN is supposed to be a real threat it could surely use some additional ships (maybe 2 cruisers and 2 destroyers).
CharonJr
Posted: Mon Oct 03, 2011 6:10 pm
by bap66
Fieldmarshall.
I agree with the chorus: DV in turn 7. I love the three norway scenarios. But they are all too easy for fieldmarshall.
Posted: Mon Oct 03, 2011 6:38 pm
by Kerensky
I am wary of increasing the difficulty at all, especially on the earlier Norway scenarios where players can easily get bogged down in the bad terrain, but Narvik will receive a difficulty increase, because pretty universally people are saying it's way too easy.
Posted: Mon Oct 03, 2011 9:06 pm
by monkspider
I think you are being very prudent in how you approach the difficulty Kerensky. One of the most rage-inducing gaming experiences I have ever had was playing some Panzer General 2 mods that give Poland huge fleets of air units, massive tank hordes, never-ending over-strength strongpoints that cover the entire map, while they give you so little prestige that the most you can afford is maybe an infantry (with only bicycle transport of course) and maybe a 3.7 PAK. It was was absurd and just plain mean-spirited. It pretty much made me swear off mods for all games, ever.
So, even though I complain about it being a bit too easy sometimes, thank you for staying on the side of a chill, laid-back gaming experience and not giving into the temptation of considering the super-hardcore to be the primary audience.

Posted: Mon Oct 03, 2011 9:10 pm
by Kerensky
monkspider wrote:I think you are being very prudent in how you approach the difficulty Kerensky. One of the most rage-inducing gaming experiences I have ever had was playing some Panzer General 2 mods that give Poland huge fleets of air units, massive tank hordes, never-ending over-strength strongpoints that cover the entire map, while they give you so little prestige that the most you can afford is maybe an infantry (with only bicycle transport of course) and maybe a 3.7 PAK. It was was absurd and just plain mean-spirited. It pretty much made me swear off mods for all games, ever.
So, even though I complain about it being a bit too easy sometimes, thank you for staying on the side of a chill, laid-back gaming experience and not giving into the temptation of considering the super-hardcore to be the primary audience.

You should thank Rudankort, not me. Because we have the bonus difficulty levels (Rommel, Manstein, and Guderian) there are now three modes for the super-hardcore players. So really, we DO cater to the super-hardcores, we just don't do in with the default difficulty levels.

Posted: Mon Oct 03, 2011 9:14 pm
by monkspider
Kerensky wrote:monkspider wrote:I think you are being very prudent in how you approach the difficulty Kerensky. One of the most rage-inducing gaming experiences I have ever had was playing some Panzer General 2 mods that give Poland huge fleets of air units, massive tank hordes, never-ending over-strength strongpoints that cover the entire map, while they give you so little prestige that the most you can afford is maybe an infantry (with only bicycle transport of course) and maybe a 3.7 PAK. It was was absurd and just plain mean-spirited. It pretty much made me swear off mods for all games, ever.
So, even though I complain about it being a bit too easy sometimes, thank you for staying on the side of a chill, laid-back gaming experience and not giving into the temptation of considering the super-hardcore to be the primary audience.

You should thank Rudankort, not me. Because we have the bonus difficulty levels (Rommel, Manstein, and Guderian) there are now three modes for the super-hardcore players. So really, we DO cater to the super-hardcores, we just don't do in with the default difficulty levels.

That is a good point and very true, so do you cater to everyone, but I am glad that you err on the side of reasonableness for the default setting.

Posted: Wed Oct 05, 2011 9:16 am
by Sleezly
I agree that this scenario is easy and believe also the RN could use a buff! The 1 thing that really stuck out though was how the carrier moved by leaving it's escorts behind and moving right up to my ships making it much to easy to sink! My ships at least in part were visible to the enemy, so i found this a little too much as being presented on a silver platter since it is one of the victory conditions. I think it should be a little harder to find and maybe a little better protected!

Posted: Fri Oct 07, 2011 4:34 am
by Kerensky
Well Narvik is harder now. Just look at the state of the German fleet by the time I finished, on a very last turn victory by the way. I hope you're happy!
http://i.imgur.com/ZlGWx.jpg
Of course I do play test on Manstein so...

Posted: Fri Oct 07, 2011 8:03 am
by bap66
Kerensky wrote:Well Narvik is harder now. Just look at the state of the German fleet by the time I finished, on a very last turn victory by the way. I hope you're happy!
http://i.imgur.com/ZlGWx.jpg
Of course I do play test on Manstein so...

why do I see there 3 SE tank and no SE infantery?

Posted: Fri Oct 07, 2011 4:01 pm
by Horseman
bap66 wrote:Kerensky wrote:Well Narvik is harder now. Just look at the state of the German fleet by the time I finished, on a very last turn victory by the way. I hope you're happy!
http://i.imgur.com/ZlGWx.jpg
Of course I do play test on Manstein so...

why do I see there 3 SE tank and no SE infantery?

Well I guess he could have got 1 per Norway scenario and obviously disbaned any se infantry he got....