La&unceston, 1643 refight
Posted: Fri Sep 30, 2011 10:11 am
We refought this battle using FOG:R last night. I used the (DBR) scenario in De Bellis Civile as a guide.
The Royalists start out on a hill with Sir Beville Grenville's two regiments of Cornish (Musket*, Determined Foot, Superior), and one of Cavaliers. At the foot of the hill some Dragoons and commanded shot hold the enclosures. They have only one commander on table.
The Royalists get reinforcements - another foot regiment from turn 2 onwards, foot and horse from turn 8 onwards, with another commander, 2 more foot regiments from turn 14 onwards. Start rolling on the specified turn - they turn up on a 6 on the first attempt, 5,6 on the next turn, and so on.
Parliament has 4 regiments of foot, 2 of horse, and a couple of light guns. They also have only one commander, and another regiment of foot with a second commander turning up on turn 8 onwards.
A fun game. Initially all went parliament's way as they drove the Royalist troops out of the enclosure, both eventually routing off table.
The they tried to get the Cornish off the hill - and two Parliamentarian foot regiments were soon routing rearwards.
At this point it looked like it might be all over, but the remaining Parliament foot and horse were confronted by only the cavaliers (the reinforcing regiment not yet being in place, and the other two returning from pursuit). Shooting whittled down the cavaliers and they finally broke, taking the army over its break point.
First time we've played a scenario like this, with army break points changing as reinforcements arrive. Worked really well.
The Royalists start out on a hill with Sir Beville Grenville's two regiments of Cornish (Musket*, Determined Foot, Superior), and one of Cavaliers. At the foot of the hill some Dragoons and commanded shot hold the enclosures. They have only one commander on table.
The Royalists get reinforcements - another foot regiment from turn 2 onwards, foot and horse from turn 8 onwards, with another commander, 2 more foot regiments from turn 14 onwards. Start rolling on the specified turn - they turn up on a 6 on the first attempt, 5,6 on the next turn, and so on.
Parliament has 4 regiments of foot, 2 of horse, and a couple of light guns. They also have only one commander, and another regiment of foot with a second commander turning up on turn 8 onwards.
A fun game. Initially all went parliament's way as they drove the Royalist troops out of the enclosure, both eventually routing off table.
The they tried to get the Cornish off the hill - and two Parliamentarian foot regiments were soon routing rearwards.
At this point it looked like it might be all over, but the remaining Parliament foot and horse were confronted by only the cavaliers (the reinforcing regiment not yet being in place, and the other two returning from pursuit). Shooting whittled down the cavaliers and they finally broke, taking the army over its break point.
First time we've played a scenario like this, with army break points changing as reinforcements arrive. Worked really well.