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Puma's New Units and other Graphical mods

Posted: Thu Sep 29, 2011 1:00 am
by VPaulus
Puma at the DMP forum asked me to publish his work in our forum.

This is a different set of strength plates without the gold border and with different colour for the auxiliary units.

Image


And his new units:

Image


Download Links: http://www.designmodproject.de/forum/vi ... 16&t=24349

Posted: Thu Sep 29, 2011 10:25 pm
by MikeAP
Very nice, man!

Posted: Fri Sep 30, 2011 5:06 pm
by massi
very good!!!!!

Posted: Sat Oct 01, 2011 10:43 pm
by VPaulus
Headbase:

Image

Download Link: http://www.sendspace.com/file/oisx6l

Posted: Sat Oct 08, 2011 2:21 pm
by Ballermann
Nice work :D

Posted: Mon Oct 24, 2011 5:46 pm
by Ballermann
There are some nice new units:

Horten Ho XVIII Fernbomber
VK 4502 (P) Porsche TigerII
Graf Zeppelin
Junkers Ju 86 A-1
Junkers Ju 287 V1


http://www.designmodproject.de/forum/vi ... 2#p1010222

Posted: Thu Jan 05, 2012 2:17 am
by VPaulus
Some new units:

Image

1 - Opel Maultier
2 - English Cavalry
3 - English Sniper
4 - Italian Bruckenpioniere
5 - Italian Fallshirmjager
6 - German Hotchkiss
7 - US Cavalry
8 - Sturmtiger
9 - Soviet Sniper
10 - Brandenburger
11 - VK 4502 Porsche TigerII
12 - Tiger III-E-100
13 - VK 4502 Porsche TigerII
14 - USA Ranger
15 - Minefield
16 - Panzerkampfwagen VII Löwe
17 - E-50 Standardpanzer

Posted: Thu Jan 05, 2012 8:36 pm
by Grenadier79
How does that minefield work and can you purchase it with prestige?

Posted: Fri Jan 06, 2012 5:58 am
by gunhojr
paulus where are these units located for download thanks

Posted: Fri Jan 06, 2012 6:46 am
by Razz1
Finally mines....

Posted: Fri Jan 06, 2012 8:16 am
by El_Condoro
gunhojr wrote:paulus where are these units located for download thanks
Link in the first post.

Posted: Fri Jan 06, 2012 8:33 am
by Grenadier79
So the question still stands: what do the mines do and can you purchase them?

Posted: Fri Jan 06, 2012 9:01 am
by El_Condoro
The image doesn't set any stats for the unit - that's what has to be determined within the equipment.pzeqp file. Their attack values would have to be like AD on some tanks - only come into effect when attacked (otherwise they can be used to attack adjacent hexes) - something like [8]. All these stats would need to be tested, as would their cost. What class would they be? Fortification seems best to me. They could be purchasable but can a minefield be laid in a day (or whatever the time frame is)? They could only be laid around city hexes. I think they would be best left non-purchasable and available to the designer. That's just me - another efile might have it different.

Posted: Fri Jan 06, 2012 10:43 am
by VPaulus
I've only posted the image. The file has the stats to be used in the equipment file.

Posted: Fri Jan 06, 2012 11:01 am
by bebro
Nice units there. The last two tanks could IMO use a better texture/paint.

Question for any resident military experts: those Italian inf units - did they all had those feathers on their helmets? I always thought only Bersaglieri had them, but I'm not so familiar with this.

Posted: Fri Jan 06, 2012 11:27 am
by VPaulus
bebro wrote:Nice units there. The last two tanks could IMO use a better texture/paint.
Agree.
bebro wrote:Question for any resident military experts: those Italian inf units - did they all had those feathers on their helmets? I always thought only Bersaglieri had them, but I'm not so familiar with this.
Precisely my thoughts.

Puma asked me to post his work in this thread. I still don't know why he don't register here in the forum. Maybe it's a question of language. But I cannot answer for him.

Posted: Sat Jan 07, 2012 2:29 pm
by VPaulus
Grenadier79 wrote:So the question still stands: what do the mines do and can you purchase them?
Puma:
the Mines are to buy when you use the Purchase Mini Mod.
viewtopic.php?t=30361

Posted: Sat Jan 07, 2012 2:31 pm
by Grenadier79
Thanks! I'll see how they work

Posted: Mon Jan 09, 2012 6:49 pm
by drjeff21
Nice job!

Posted: Tue Jan 10, 2012 12:49 pm
by Ballermann
Mines and new Ships, cool, i like it.