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The Later Ottoman army of Murad II . . .
Posted: Sun Sep 25, 2011 12:31 pm
by stockwellpete
. . . cannot fight its way out of a paper bag in FOG. Why is this please? The army has virtually no melee power at all and gets absolutely smashed by Hungarian and Serbian mounted knights. In FOG terms it has no prospect at all of ever building an empire.
According to the "Eternal Empire" book, the Later Ottoman tactics had the Akinjis and Azabs in front as skirmishers, the centre consisted of "a central field fortification defended by Janissaries", the flanks consisted of either Anatolian or European timariots and the reserve was comprised of Qapu Khalqi elite cavalry. Given that we cannot place field fortifications outside of our deployment zone then this army appears to be stuffed.
Any thoughts?

Posted: Sun Sep 25, 2011 1:50 pm
by batesmotel
I suspect it's an army that would do better at 400 points than it does at higher numbers. The problem is that it's good troops run out pretty quickly and that horse archers in general severely suffer from the map sizes in FoG PC where it is too easy for other armies to go safely wall to wall.
Chris
Posted: Sun Sep 25, 2011 2:46 pm
by stockwellpete
batesmotel wrote:I suspect it's an army that would do better at 400 points than it does at higher numbers. The problem is that it's good troops run out pretty quickly and that horse archers in general severely suffer from the map sizes in FoG PC where it is too easy for other armies to go safely wall to wall.
Chris
Yes, I see. I think the FOG Wiki has got a statistic about troop density in the different size maps, so the Ottomans definitely need as much space as possible for their Akinjis and Timariots. I am trying to improve my horse army play (I am dreadful) and I am finding the same issue with Saladin's Ayyubid army too.
Posted: Sun Sep 25, 2011 4:55 pm
by stockwellpete
I am trying out the fortification idea in an Ottoman game now but it is no good because you can only set them up in your own deployment zone. This is just too deep and it means that your mounted flank contingents have the unenviable choice between going forward to fight against much larger numbers of enemy troops or waiting until the enemy approaches the fortifications and then trying to operate in a much more confined space. If you could deploy fortifications anywhere in your own half of the map, maybe with the same number of units in forward positions as fortification hexes, then you might be able to replicate 15thC Ottoman tactics.
Posted: Mon Sep 26, 2011 8:19 am
by stockwellpete
The fortification idea ended in complete disaster against the wretched Wallachians so that is a non-starter.
So really I now think that the Later Ottoman army is seriously underpowered in the game seeing as the Ottoman Empire expanded rapidly at the time covered by the Murad II army. The Ottomans cannot cope with mounted knights at all, their Qapu Khalqi elite cavalry are smashed by mounted knights, so the only other option seems to be to buy loads of cheap cavalry units (lesser timariots, Kurds etc) and try to envelop the knights if they charge. Easy to say, not so easy to do.
One player has suggested to me that the Ottomans must skirmish to win. I think that is probably right in FOG terms, but they didn't actually seem to fight that way by the 15thC. Their cavalry may have fought in "the mongol way" in certain situations with feints and false retreats and all the rest of it, but their strategy was based on a fortified centre (skirmishers out the front) with their cavalry massed on the flanks and elite cavalry in reserve.
Unfortunately, it doesn't seem possible to reproduce these tactics in FOG at the moment, a bit of a drawback really given that the sub-title of "Eternal Empire" is "The Ottomans at War".

Posted: Mon Sep 26, 2011 11:08 am
by stockwellpete
I have made a scenario.
It is called "A Muradian encounter" (after that Murad II chap).
It might be historically "accurate" (or it might not).
http://dl.dropbox.com/u/15461007/A%20Mu ... er%201.rar
P.S. I haven't labelled all the units up properly yet - I am just trying to get the dynamic right. Somebody has asked me to make some Ottoman scenarios - Kosovo 1 and 2, Varna, Nicopolis etc so this is sort of a test run really. I might make one or two more of these hypothetical ones if you send me some cash.

Posted: Mon Sep 26, 2011 1:14 pm
by keithmartinsmith
Why not post this game to the scenario design section.
Keith
Posted: Mon Sep 26, 2011 2:43 pm
by stockwellpete
Yes, I have put it there, Keith.
The Ottomans are now going to have their fortification allowance doubled with the next patch.

Posted: Mon Sep 26, 2011 2:59 pm
by deeter
In the TT rules, fortifications can be placed further onto the map than the PC allows (say 12 hexes rather than 8 in PC terms) making them more viable, but still pretty avoidable.
Deeter
Posted: Mon Sep 26, 2011 3:36 pm
by stockwellpete
deeter wrote:In the TT rules, fortifications can be placed further onto the map than the PC allows (say 12 hexes rather than 8 in PC terms) making them more viable, but still pretty avoidable.
Deeter
If you fancy a try at my "Muradian encounter" then just let me know. I haven't played it yet and it does look quite interesting. I have been chatting with Chris (batesmotel) about it today and I have experimented with the Qapu Khalqi cavalry in the scenario - I have classified them as "armoured knights" and given them a "lance" so that the Ottomans have some counterweight to the European knights.
Posted: Mon Sep 26, 2011 6:36 pm
by FedeM
Always glad to play and try your scenarios stockwellpete.
Just let me know.
Tks
Posted: Mon Sep 26, 2011 6:46 pm
by stockwellpete
Fedem wrote:Always glad to play and try your scenarios stockwellpete.
Just let me know.
Tks
OK Fedem. I am just "Serbianising" the opposition on this one right now and I will put the challenge on shortly, password "fedem".
It is the paired game, Fedem. There is another one there for somebody else too.
Posted: Mon Sep 26, 2011 6:54 pm
by stockwellpete
Posted: Tue Sep 27, 2011 3:06 am
by TheGrayMouser
stockwellpete wrote:The fortification idea ended in complete disaster against the wretched Wallachians so that is a non-starter.
So really I now think that the Later Ottoman army is seriously underpowered in the game seeing as the Ottoman Empire expanded rapidly at the time covered by the Murad II army. The Ottomans cannot cope with mounted knights at all, their Qapu Khalqi elite cavalry are smashed by mounted knights, so the only other option seems to be to buy loads of cheap cavalry units (lesser timariots, Kurds etc) and try to envelop the knights if they charge. Easy to say, not so easy to do.
One player has suggested to me that the Ottomans must skirmish to win. I think that is probably right in FOG terms, but they didn't actually seem to fight that way by the 15thC. Their cavalry may have fought in "the mongol way" in certain situations with feints and false retreats and all the rest of it, but their strategy was based on a fortified centre (skirmishers out the front) with their cavalry massed on the flanks and elite cavalry in reserve.
Unfortunately, it doesn't seem possible to reproduce these tactics in FOG at the moment, a bit of a drawback really given that the sub-title of "Eternal Empire" is "The Ottomans at War".

Not so sure about Murad 2's "reconquests" of the balkans Bayezid had originally conqured these areas by taking advantages of the fragmentation of political rule in the area and by securing allied troops by marriages, alliances and vassalages. His most loyal troops appear to have been Cristian allies and vassals, especially Serbians who stood firm while his Muslim Anatolian troops defected when fighting Timur. By Murad's time, the history of the region is even more confusing , but again it seems that the Ottomans were able to take advantage of the squabbling beteen the powers in the area: Venice, Byzantium, Wallachia Bulgaria Hungary etc etc. No doudt allies and vassals played a role there as well. So, in fog terms: take the Serbian Allies to fight a more standup battle vs other knightly armies

Posted: Tue Sep 27, 2011 6:59 am
by stockwellpete
TheGrayMouser wrote: Not so sure about Murad 2's "reconquests" of the balkans Bayezid had originally conqured these areas by taking advantages of the fragmentation of political rule in the area and by securing allied troops by marriages, alliances and vassalages. His most loyal troops appear to have been Cristian allies and vassals, especially Serbians who stood firm while his Muslim Anatolian troops defected when fighting Timur. By Murad's time, the history of the region is even more confusing , but again it seems that the Ottomans were able to take advantage of the squabbling beteen the powers in the area: Venice, Byzantium, Wallachia Bulgaria Hungary etc etc. No doudt allies and vassals played a role there as well. So, in fog terms: take the Serbian Allies to fight a more standup battle vs other knightly armies

Yes, it is a very confused and fascinating political picture in the Balkans in the 15thC, TGM. I am just starting to compile a list of the major battles involving the Ottomans between about 1350 and 1500 in the region. In some battles, such as Nicopolis 1396, they had Christian allies who supplied mounted knights, but in others, such as Kosovo 1389 and Varna 1444, the Ottomans seemed to be fighting without European knights in their ranks. So it appears to be a very mixed picture.
A lot of the fun in FOG for me is to experiment with the historic armies and test out their relative merits against each other. Obviously not being able to deploy the fortifications further forward is a massive handicap to the Ottomans in FOG terms and the depiction of all their cavalry as "sword/bow" (apart from the light horse) is another major drawback, because they have no lances at all (apart from Bedouin and Kurds - I'm not sure if they fought in Europe or not at the moment). That is why I am messing about with the Qapu Khalqi tactical reserve in my scenarios and designating them as "armoured knights with lance". This is to try and give the Ottomans some counterplay against a breakthrough by European knights. In the "Eternal Empire" book, most of the pictures show Ottoman cavalry holding a lance too.
Posted: Tue Sep 27, 2011 8:53 am
by stockwellpete
Second hypothetical Ottoman scenario here. I am only going to do two.
http://dl.dropbox.com/u/15461007/A%20Mu ... 20PWv1.rar
Posted: Sat Oct 01, 2011 8:55 am
by stockwellpete
I am just about at the point of giving up playing the various Ottoman armies with the DAG. They only seem to be able to cope with the Wallachians among their European historical opponents. The provision of fortifications in the DAG list doesn't really help them because these are restricted to the deployment zone.
Instead I am researching their battles in Europe in the 14thC and 15thC's and I will be making a number of scenarios between now and Xmas.
Some of the ways I might "tweak" the Ottoman lists to strengthen them in these scenarios are . . .
i) give some of the cavalry "light lances" (i.e. light spear) e.g. Timariots
ii) give the Qapu Khalqi elite cavalry "knight" status (i.e. cavalry-knights) and give them lances
iii) designate some of the Janissary foot units "elite" (i.e. veterans)
iv) designate some of the Janissary foot units "armoured" (they were historically, they wore plate-mail)
Posted: Sat Oct 01, 2011 10:10 am
by Ardaeshir
stockwellpete wrote:I am just about at the point of giving up playing the various Ottoman armies with the DAG. They only seem to be able to cope with the Wallachians among their European historical opponents. The provision of fortifications in the DAG list doesn't really help them because these are restricted to the deployment zone.
Instead I am researching their battles in Europe in the 14thC and 15thC's and I will be making a number of scenarios between now and Xmas.
Some of the ways I might "tweak" the Ottoman lists to strengthen them in these scenarios are . . .
i) give some of the cavalry "light lances" (i.e. light spear) e.g. Timariots
ii) give the Qapu Khalqi elite cavalry "knight" status (i.e. cavalry-knights) and give them lances
iii) designate some of the Janissary foot units "elite" (i.e. veterans)
iv) designate some of the Janissary foot units "armoured" (they were historically, they wore plate-mail)
Agreed, especially on the armored Janissaries. However, I would still not designate the elite cavalry as "knights". I would allow them lances though.
Posted: Sat Oct 01, 2011 11:34 am
by stockwellpete
Ardaeshir wrote: Agreed, especially on the armored Janissaries. However, I would still not designate the elite cavalry as "knights". I would allow them lances though.
Yes, Chris (Batesmotel) takes the same view as you. In my readings so far on this period of history (not very extensive, I must admit) I have come across the term "cavalry knights" used both for European knights (e.g. Serbians) and for the Qapu Khalqi. So my feeling at the moment is that the melee-ing gap between these two types of mounted troops is almost certainly not as wide as that currently depicted in FOG.
I do need to experiment a bit though. I could classify the Qapu Khalqi as
either "elite", "armoured" "cavalry" with "lance", "bow" and "sword"
or as "superior", "armoured", knights with "lance", "bow*" and "sword". I don't know which of these two would work best at the moment. Chris has explained to me that cavalry get no benefit with the lance against mounted knights though, which is making me think that the "knights" classification might end up working better, because the Ottomans do need something to blunt the heavy knights, even though they will still be one POA down for armour quality. I shall make some dummy scenarios to test it out shortly.

Posted: Sat Oct 01, 2011 12:40 pm
by Aryaman
I don“t have the Ethernal Empire PC version, but from the list for the tabletop I understand that Qapu Khalqi (I imagine that is another spelling for the traditional Kapikulu) are Bow/Swordmen, when they should rather be bow/heavy weapons (mace/warhammer), that may help them against European knights. They sould also be elite.
I thnik Timariot should also be drilled, allowing tyem to more easily hit in the flank enemy units.
Finally Janissaries should be elite, if they are made capable of carrying stakes that could be a way to simulate the entrenchements.