Battle Report Dominate Romans vs Late Ottomans
Posted: Tue Mar 27, 2007 2:26 pm
I had the Romans
4 Eq Sagittarii LH A D U bow
4 Illyricani LH A D U javelins LS
6 Alan Merc LH S U U Bow S
4 Archers LF P D U Bow
4 Militia MF P U P LS
4 Equites Cavalry S D A LS S
4 Equites Cavalry S D A LS S
4 Limitanei aux MF P D P LS S
6+3 Field army legionaries HF S D A IF SS
LF S D U bow
6+3 Field army auxilia MF S D P LS S
LF S D U bow
6+3 Field army legionaries HF S D A IF SS
LF S D U bow
2 Light BoltShooters LA A D
2 Light BoltShooters LA A D
FC+2 TC
Lance Flint played the Ottomans with :
4 x 4 Timariots superior Cav Bow Sword
2 x 2 Delis superior Cav Lance Sword
2 x Mobs
4 Janissaries superior LF sling
4 Janissaries superior LF firearm
3 x 4 Akinjis LH bow
1 x 4 Djanbazan superior LH bow sword
2 x 8 Azabs LF bow
1 x 4 Iyalars Superior MF IF sword
Lance took no MF bow troops, so we didn??™t test the new rules for them. I think he designed the list before the new modification came out. The main aim was for me to see what super shooty cav can do as I??™d not come up against them before.
The terrain ended up with my side open except for a small wooded hill to my right rear. His side was open except it was divided into two sections of 1/3 and 2/3 of the width by a pair of vineyards.
My plan was to skirmish with LH on the 1/3 of the table to the left of the vineyards, attack through the vineyards with auxilia (aimed at his camp) and to the right of them with the legions. My cavalry was in reserve to cover the flank of the legions and the artillery were set up one BG on each flank.
Lance??™s plan was to attack with a large force of skirmishers on my left, backed up by one Timariot BG, screen the legions with single-rank Timariots and attack round the open flank with the Delis and a BG of Akinjis. The vineyards were held by a BG of LF archers plus the handgunners with the Iyalars well behind them.
We played 8 or 9 bounds in 3 hours excluding setup time.
My generals were used:
1. CinC to manage the long legion/auxilia battleline, then with auxilia to help CMTs and combat.
2. SG with one artillery BG to get it moving . When the artillery was in range, he moved to a Cavalry BG
3. SG with the LH skirmish battleline to give it an initial 2nd move, then help it fall back facing the enemy, although having looked more closely at the rules this morning I find that the latter was not legal. BL can only advance or do 2nd moves (which have to be advances anyway).
My units with 6 MF/HF plus 3 LF archers were deployed on a frontage of 4:
1st rank: 4 HF or MF
2nd rank: 2 HF/MF + 2 LF
3rd rank: 1 LF
This gave me a bit more frontage at a minimal cost in combat dice and would allow the LF to shoot from the second rank in the shooting phase (in practice they never had enough dice to shoot).
Results:
On my left, my LH were forced back to the baseline and one BG was routed. The Alans made a comeback, broke one BG and had another fragmented by the time we stopped. More detail on this to follow. The Timariots and one LH BG came round behind the vineyard to threaten the rear of my main line, but there was not enough time for them to do anything. Some LF bow rushed forward for a shoot out with my artillery. I had 4 dice to their 3. However, I needed 3 hits to force a test (7 bases) whereas they only needed one to make me test and it was always at -1 for 1HP2B and -1 for being near the table edge. I broke in three shots. This felt as though it favoured the LF too much, but that might be due to perceptions coloured by DBM rather than history.
In the Vineyard, the Aux Palatina caught the evading handgunners and very slowly wiped them out. Then the Iyalars charged and quickly fragmented my BG, then slowly lost while the Auxilia recovered. Weight of numbers counted here in the long term. Even when fragmented, I still had 4 dice plus a general fighting against 4 dice. Meanwhile the Limitanei Auxilia, ignoring numerous LF, turned left to threaten the flank of some Timariots, but the LF quickly broke them by shooting before they could charge.
The legions advanced as fast as possible, occasionally getting close enough to charge the Timariots and cause them to evade, in one case off the table. Three Timariot BG were tied up in this, it was late in the game when Lance realised he could pull one away to go round the flank. Timariot shooting was ineffective against my armoured foot.
On my right flank, the lancers and my cavalry faced off. The artillery disrupted one BG before they charged. I was a bit lucky and survived both impacts, after which I had the advantage in melee due to better armour and broke one lancer BG and was beating the other by the time we stopped.
End state:
I had lost 6 AP from 13 BG, Lance 7 AP from 17 BG.
Foreseeable future 8/13 to 10/17
Longer term I would probably have picked up 6 more AP from the mobs and camp. Lance would have got at least 4 AP from the camp and remaining artillery with his light troops in my rear. A close run thing.
4 Eq Sagittarii LH A D U bow
4 Illyricani LH A D U javelins LS
6 Alan Merc LH S U U Bow S
4 Archers LF P D U Bow
4 Militia MF P U P LS
4 Equites Cavalry S D A LS S
4 Equites Cavalry S D A LS S
4 Limitanei aux MF P D P LS S
6+3 Field army legionaries HF S D A IF SS
LF S D U bow
6+3 Field army auxilia MF S D P LS S
LF S D U bow
6+3 Field army legionaries HF S D A IF SS
LF S D U bow
2 Light BoltShooters LA A D
2 Light BoltShooters LA A D
FC+2 TC
Lance Flint played the Ottomans with :
4 x 4 Timariots superior Cav Bow Sword
2 x 2 Delis superior Cav Lance Sword
2 x Mobs
4 Janissaries superior LF sling
4 Janissaries superior LF firearm
3 x 4 Akinjis LH bow
1 x 4 Djanbazan superior LH bow sword
2 x 8 Azabs LF bow
1 x 4 Iyalars Superior MF IF sword
Lance took no MF bow troops, so we didn??™t test the new rules for them. I think he designed the list before the new modification came out. The main aim was for me to see what super shooty cav can do as I??™d not come up against them before.
The terrain ended up with my side open except for a small wooded hill to my right rear. His side was open except it was divided into two sections of 1/3 and 2/3 of the width by a pair of vineyards.
My plan was to skirmish with LH on the 1/3 of the table to the left of the vineyards, attack through the vineyards with auxilia (aimed at his camp) and to the right of them with the legions. My cavalry was in reserve to cover the flank of the legions and the artillery were set up one BG on each flank.
Lance??™s plan was to attack with a large force of skirmishers on my left, backed up by one Timariot BG, screen the legions with single-rank Timariots and attack round the open flank with the Delis and a BG of Akinjis. The vineyards were held by a BG of LF archers plus the handgunners with the Iyalars well behind them.
We played 8 or 9 bounds in 3 hours excluding setup time.
My generals were used:
1. CinC to manage the long legion/auxilia battleline, then with auxilia to help CMTs and combat.
2. SG with one artillery BG to get it moving . When the artillery was in range, he moved to a Cavalry BG
3. SG with the LH skirmish battleline to give it an initial 2nd move, then help it fall back facing the enemy, although having looked more closely at the rules this morning I find that the latter was not legal. BL can only advance or do 2nd moves (which have to be advances anyway).
My units with 6 MF/HF plus 3 LF archers were deployed on a frontage of 4:
1st rank: 4 HF or MF
2nd rank: 2 HF/MF + 2 LF
3rd rank: 1 LF
This gave me a bit more frontage at a minimal cost in combat dice and would allow the LF to shoot from the second rank in the shooting phase (in practice they never had enough dice to shoot).
Results:
On my left, my LH were forced back to the baseline and one BG was routed. The Alans made a comeback, broke one BG and had another fragmented by the time we stopped. More detail on this to follow. The Timariots and one LH BG came round behind the vineyard to threaten the rear of my main line, but there was not enough time for them to do anything. Some LF bow rushed forward for a shoot out with my artillery. I had 4 dice to their 3. However, I needed 3 hits to force a test (7 bases) whereas they only needed one to make me test and it was always at -1 for 1HP2B and -1 for being near the table edge. I broke in three shots. This felt as though it favoured the LF too much, but that might be due to perceptions coloured by DBM rather than history.
In the Vineyard, the Aux Palatina caught the evading handgunners and very slowly wiped them out. Then the Iyalars charged and quickly fragmented my BG, then slowly lost while the Auxilia recovered. Weight of numbers counted here in the long term. Even when fragmented, I still had 4 dice plus a general fighting against 4 dice. Meanwhile the Limitanei Auxilia, ignoring numerous LF, turned left to threaten the flank of some Timariots, but the LF quickly broke them by shooting before they could charge.
The legions advanced as fast as possible, occasionally getting close enough to charge the Timariots and cause them to evade, in one case off the table. Three Timariot BG were tied up in this, it was late in the game when Lance realised he could pull one away to go round the flank. Timariot shooting was ineffective against my armoured foot.
On my right flank, the lancers and my cavalry faced off. The artillery disrupted one BG before they charged. I was a bit lucky and survived both impacts, after which I had the advantage in melee due to better armour and broke one lancer BG and was beating the other by the time we stopped.
End state:
I had lost 6 AP from 13 BG, Lance 7 AP from 17 BG.
Foreseeable future 8/13 to 10/17
Longer term I would probably have picked up 6 more AP from the mobs and camp. Lance would have got at least 4 AP from the camp and remaining artillery with his light troops in my rear. A close run thing.