bug while trying to create scenario
Posted: Fri Sep 23, 2011 1:25 am
OutOfBoundsException
1.6.0 2011 08 05 win
{}
{0}
uiplayer.s.BuildingSpriteImp.Constructor o uiplayer.s.BuildingSpriteImp o uiplayer.gl.MapPicture i4o gamestate.s.Building A1o uiplayer.HexDisplay i4i4
uiplayer.s.CampImages.buildingSprite o uiplayer.s.BuildingSpriteImp o uiplayer.s.CampImages i4o gamestate.s.Building A1o uiplayer.HexDisplay s
uiplayer.s.BuildingsUI.CreateSprites o uiplayer.s.BuildingsUI
uiplayer.s.AncientsUI.MapZoomed o uiplayer.s.AncientsUI f8f8
uiplayer.UIImp.MapZoomed o uiplayer.UIImp
uiplayer.htk.TMapImp.MapZoom o uiplayer.htk.TMapImp f8f8f8
uiplayer.htk.TMapImp.MapZoom o uiplayer.htk.TMapImp f8
uiplayer.htk.TMapImp.Initialise o uiplayer.htk.TMapImp o uiplayer.MapBackground o uiplayer.Grid o uiplayer.MapEventReceiver A1o uiplayer.Counter o util.Comparator A1o uiplayer.HexDisplay o uiplayer.HexLayerStack o uiplayer.htk.TMiniMap f8o uiplayer.htk.GraphicsArea
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.NewScenarioWindow.CreateScenario o uiplayer.s.mapedit.NewScenarioWindow sb
uiplayer.s.mapedit.NewScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.NewScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.Event PushedByKeyboard o uiplayer.htk.TButtonImp
uiplayer.htk.TPushableImp.PushByKeyboard o uiplayer.htk.TPushableImp
uiplayer.htk.TWindowImp.blnKeyDown b o uiplayer.htk.TWindowImp s
uiplayer.htk.GraphicsArea.Event KeyDown b o uiplayer.htk.GraphicsArea s
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
1.6.0 2011 08 05 win
{}
{0}
uiplayer.s.BuildingSpriteImp.Constructor o uiplayer.s.BuildingSpriteImp o uiplayer.gl.MapPicture i4o gamestate.s.Building A1o uiplayer.HexDisplay i4i4
uiplayer.s.CampImages.buildingSprite o uiplayer.s.BuildingSpriteImp o uiplayer.s.CampImages i4o gamestate.s.Building A1o uiplayer.HexDisplay s
uiplayer.s.BuildingsUI.CreateSprites o uiplayer.s.BuildingsUI
uiplayer.s.AncientsUI.MapZoomed o uiplayer.s.AncientsUI f8f8
uiplayer.UIImp.MapZoomed o uiplayer.UIImp
uiplayer.htk.TMapImp.MapZoom o uiplayer.htk.TMapImp f8f8f8
uiplayer.htk.TMapImp.MapZoom o uiplayer.htk.TMapImp f8
uiplayer.htk.TMapImp.Initialise o uiplayer.htk.TMapImp o uiplayer.MapBackground o uiplayer.Grid o uiplayer.MapEventReceiver A1o uiplayer.Counter o util.Comparator A1o uiplayer.HexDisplay o uiplayer.HexLayerStack o uiplayer.htk.TMiniMap f8o uiplayer.htk.GraphicsArea
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.NewScenarioWindow.CreateScenario o uiplayer.s.mapedit.NewScenarioWindow sb
uiplayer.s.mapedit.NewScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.NewScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.Event PushedByKeyboard o uiplayer.htk.TButtonImp
uiplayer.htk.TPushableImp.PushByKeyboard o uiplayer.htk.TPushableImp
uiplayer.htk.TWindowImp.blnKeyDown b o uiplayer.htk.TWindowImp s
uiplayer.htk.GraphicsArea.Event KeyDown b o uiplayer.htk.GraphicsArea s
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main