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Panzer Corps v1.01 Available!

Posted: Tue Sep 20, 2011 3:30 pm
by IainMcNeil
We are pleased to announce that the 1.01 patch for Panzer Corps is now available! To continue using multiplayer you will need to update.

You can download the update from :
http://www.slitherine.com/files/panzer_ ... e-v101.exe


Changes in v1.01
===============================

New features
- "Restart Scenario" option from in game menu
- Window mode from in game menu
- Editor : Reinforcements are configured in unit details popup. Use "Edit trigger" button.
- Editor : AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use "Add AI Action" to create an action that will dynamically change AI behavior.

Technical issues fixed:
- PBEM : Some MP games getting "dead" (the game freezes when trying to load the game).
Note: Existing "dead" games should load with 1.01 too. However, some of such existing games may not be able to show replay of the opponent's turn.
- PBEM : Claim button does not work
- SE units cannot be deployed if deployed last.
- Units with zero ammunition still contribute as mass attackers.
- Forts can be upgraded and given transports.
- On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
- Turning supply off allows recon units to move an unlimited amount of hexes.
- Multiple ranged leaders allows half tracks to engage in range combat.
- Recon units with some remaining moves are not indicated with arrow and included in next unit sequence
- Hidden ground units stop moving ships, and vice versa
- Under certain circumstances the AI can assume control of player's units
- A lot of other minor issues (strings, cosmetics etc.)

Graphics/sfx issues fixed
- KV-2 has wrong icon
- Stuka D has wrong icon
- M12 GMC has wrong movement sound
- On ultra high-resolution screens (like 1980x1200) game setup and main screens have horizontal lines
- Italy-Sicily crossing not indicated in any way


Scenario issues fixed
- Stalingrad victory conditions are wrong
- A lot of other minor issues (strings, cosmetics etc.)


Scenario, equipment game rule balancing
========================================================================================

Kursk scen
----------
Corrected spelling Ponyn to Ponyri
Balaton scen
------------
Two IS-2 tanks replaced for two T-34/85
Added custom strings for Lake Balaton tiles


Bagration
---------
Five IS-2 tanks replaced for seven T-34-85
Initial prestige for Axis increased for 200p
Per turn prestige for Axis increased for 30p
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed



Sealion 40
----------
London strenghten with two HW infantry, one paratrooper and one artillery


Germany (West)
--------------
Increase in Allied air force
Two P-51D, one P-47D, one Meteor
Added 4 Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Germany
-------
Added three Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Germany (East)
--------------
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Moscow 43
---------
Soviet defense strenghten with 10 auxiliary strongpoints


Gustav Line
-----------
Scenario parameters changed from 9 days per turn to 8 days per turn
Core units for Allies set to 48 instead of 34
Allied force strengthned with 2 Free French infantry,
2 HW British, 1 British Engineer, US Rangers, 2 Recons and
3 Artillery


Italy
-----
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed
Added "OR" condition for campaign. Decisive victory if all Allied units are killed


Overlord
--------
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed


Stalingrad
----------
Fixed victory conditions


e-file
------
-Addition of Free French changing equipment depending on year
-SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo, Matilda I)
-British, Soviet, US forces got late engineers with small adjustments to early ones
-Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer, Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76
-Reduced initiative for AA, -1 light, -2 medium, -3 heavy
-88 reduced AA when in anti tank mode
-M3 Halftrack got "passive" air attack
-increased AD for hard target land transport

Early engineers replaced with late ones on following maps:
----------------------------------------------------------
-Kursk
-Moscow 43
-Bagration
-Balaton
-Germany (East)
-Germany (West)
-Germany
-Ardennes
-Overlord
-Gustav Line
-Italy
-USA East Coast


Gamerules
---------
Low altitude penalty -5 instead of -6

Posted: Tue Sep 20, 2011 3:36 pm
by VPaulus
Thanks!

Posted: Tue Sep 20, 2011 3:39 pm
by Horseman
Thanks, will download as soon as I've finished my current campaign!

Posted: Tue Sep 20, 2011 3:53 pm
by Khayyin
Thanks for the patch.
I have a question. Does the patch change allready started campaigns? Because I was stuck at the Bagration mission. So if I load the game are the changes in there or do i have to restart the entire campaign?

And does it influence PBEM games in progress?

Posted: Tue Sep 20, 2011 3:59 pm
by VPaulus
Khayyin wrote:Thanks for the patch.
I have a question. Does the patch change allready started campaigns? Because I was stuck at the Bagration mission. So if I load the game are the changes in there or do i have to restart the entire campaign?
I think it's better to start a new campaign, or finished the one and patch after it.
During the beta testing we were advised to start a new campaign, when a new beta was released.

Posted: Tue Sep 20, 2011 4:36 pm
by IainMcNeil
Some changes will kick in immediately, others when you start a new map. To get all changes you need to start a new campaign. It is fully backwards compatible so no reason not to upgrade and continue your games.

Posted: Tue Sep 20, 2011 4:38 pm
by VPaulus
iainmcneil wrote:Some changes will kick in immediately, others when you start a new map. To get all changes you need to start a new campaign. It is fully backwards compatible so no reason not to upgrade and continue your games.
Thanks for correcting.

Posted: Tue Sep 20, 2011 4:41 pm
by IainMcNeil
In the beta we wanted you to start new games so we could be sure all feedback was on the changed data set. It would have worked with old saves but it would be hard to know if data bugs were fixed :)

Posted: Tue Sep 20, 2011 4:42 pm
by Horseman
iainmcneil wrote:Some changes will kick in immediately, others when you start a new map. To get all changes you need to start a new campaign. It is fully backwards compatible so no reason not to upgrade and continue your games.
I'm still gonna wait, just incase
as unlikely as it is to break my campaign I just don't want to take the chance with only 2 more scenarios to go!

Posted: Tue Sep 20, 2011 4:43 pm
by VPaulus
It makes sense.

Posted: Tue Sep 20, 2011 5:24 pm
by TJD
Is there some reason you offer the update as a standalone .exe rather than have players use the in-game update feature? I'm using the latter and am downloading as I write, hope that's not going to be a problem.

Thanks,

Tim

Re: Panzer Corps v1.01 Available!

Posted: Tue Sep 20, 2011 5:31 pm
by edahl1980
iainmcneil wrote:
Bagration
---------
Five IS-2 tanks replaced for seven T-34-85
Initial prestige for Axis increased for 200p
Per turn prestige for Axis increased for 30p
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed
Awww come on, i cannot believe you guys "gave in" to a few noobs who thought the game was to difficult because the King Tiger force wasnt plowing through the enemy for a change.....
Doesnt matter if you had added 20 T-34's, they all bounce off a king tiger.
Bagration is the destruction of army group center..... Well, it was.

Posted: Tue Sep 20, 2011 6:03 pm
by Byeohazard
TJD wrote:Is there some reason you offer the update as a standalone .exe rather than have players use the in-game update feature? I'm using the latter and am downloading as I write, hope that's not going to be a problem.

Thanks,

Tim
I tried using the downloader but it was sloooooooooow. The standalone is comming to me much more quickly. Rapping up some games and should be looking foreward to getting together for a game soon! I've been practicin'!

Re: Panzer Corps v1.01 Available!

Posted: Tue Sep 20, 2011 7:03 pm
by Kerensky
TigerIII wrote: Awww come on, i cannot believe you guys "gave in" to a few noobs who thought the game was to difficult because the King Tiger force wasnt plowing through the enemy for a change.....
Doesnt matter if you had added 20 T-34's, they all bounce off a king tiger.
Bagration is the destruction of army group center..... Well, it was.
Heh, you sound like you play WoW. ;)
We had to appease the general crowd because their complaints were valid. For us hardcores, you can always play on the expanded difficulty settings. Just like Heroic Mode in WoW. lol

Besides, we're not done with the T34-85, not by a long shot.

Posted: Tue Sep 20, 2011 7:20 pm
by IronFist00
Was their any tweak to the Random Number Generator?

Posted: Tue Sep 20, 2011 8:12 pm
by Danzig
Have just installed the patch and I was now able to download one of the Norway scenarios that had frozen in MP and to continue the game and opload it again :)

Unfortunately, when I tried the Sealion 42 game that had also fronzen in MP, the game startet up in one of the Norway savegames instead... and I could see all units on the map.
Just a warning, if you try to continue MP games from v1.00 and install the v1.01!

It is not a big issue for us, we will just start up new MP games with v1.01 instead

Posted: Tue Sep 20, 2011 9:29 pm
by spoiled996
When you download the link above, does it go ahead and update everything it needs to, or do we need to move things into files and such? Also will it wipe out add on maps, like zitimor MP, and Danzig, etc...

Posted: Tue Sep 20, 2011 10:14 pm
by VPaulus
spoiled996 wrote:When you download the link above, does it go ahead and update everything it needs to, or do we need to move things into files and such? Also will it wipe out add on maps, like zitimor MP, and Danzig, etc...
It will only replace the original files. When you run it will update everything it needs.
So if you've custom mad scenarios, it won't replace them.
Campaign and mods, that might be a different matter. In that case begin to consider to use Generic Mod Enabler.

Posted: Wed Sep 21, 2011 12:05 am
by Lynz
Byeohazard wrote:
TJD wrote:Is there some reason you offer the update as a standalone .exe rather than have players use the in-game update feature? I'm using the latter and am downloading as I write, hope that's not going to be a problem.

Thanks,

Tim
I tried using the downloader but it was sloooooooooow. The standalone is comming to me much more quickly. Rapping up some games and should be looking foreward to getting together for a game soon! I've been practicin'!
Yes the downloader is as slow as a wet week for me also. I used a third party downloader - Orbit - and got it in 2 and and a half minutes.

Posted: Wed Sep 21, 2011 3:07 am
by Obsolete
Well I had so much going on here, I couldn't pay too much attention to the dl speed.

Nice thing with this patch is you can clean up those 100&1 games waiting on your OPPONENT'S side that are never going to be finished. Now... if only the game RANKINGS could be auto included in the forum stats or somewhere, I have a feeling a lot less of those games would have been abandoned by opponents... Hint Hint :P