Map, Scenario, Campaign design questions
Posted: Mon Sep 19, 2011 4:06 pm
I am just getting into making maps and my ambition has expanded to make a bigger single player game. These questions may seem redundant to many of the members since they are well versed in making these types of modifications, but I need a little input from you before I make something that would not be practical or workable for a single player.
Here are my questions:
(1) What is the largest single player map recommended in terms of hexes used? I find some of my favorite scenarios are usually about 40X40 or less in the regular game. I would like a bigger map to play for a several reasons.
(2) I would like to be able to have a longer/bigger scenario or campaign that would allow the play of 75 to 125 units (maybe even more?). I could possibly break the map I envision into several segments and make a campaign, but which would be the best? A longer and larger scenario or a campaign made from parts of the map I am thinking about doing? The map I have platted looks as if it would be about 200 X 225 hexes (6.7 kilometers per hex).
(3) If I elected to build either option, how does a person make a map a path to follow from winning or losing to the next scenario or campaign?
(4) Once the map and units have been added/made available for a scenario, the prestige set and the parimeters put into place, is this all that needs to be done for a functioning scenario or campaign? I am familiar with modifications of the equipment enough to be comfortable that it will be done correctly and what needs to be done to build or make a map that functions properly. I just am not sure how big the map can be.
(5) What is the best way to determine the number of days in a turn? What is recommended for larger maps? Is there a rule of thumb to apply to various map sizes?
Please excuse my lack of knowledge, I am making an attempt to become more familiar with custom modifications such as these. If there is something that I am leaving out in this area of custom design, please let me know.
Thanks again for your answers and help. This is a great game!
Here are my questions:
(1) What is the largest single player map recommended in terms of hexes used? I find some of my favorite scenarios are usually about 40X40 or less in the regular game. I would like a bigger map to play for a several reasons.
(2) I would like to be able to have a longer/bigger scenario or campaign that would allow the play of 75 to 125 units (maybe even more?). I could possibly break the map I envision into several segments and make a campaign, but which would be the best? A longer and larger scenario or a campaign made from parts of the map I am thinking about doing? The map I have platted looks as if it would be about 200 X 225 hexes (6.7 kilometers per hex).
(3) If I elected to build either option, how does a person make a map a path to follow from winning or losing to the next scenario or campaign?
(4) Once the map and units have been added/made available for a scenario, the prestige set and the parimeters put into place, is this all that needs to be done for a functioning scenario or campaign? I am familiar with modifications of the equipment enough to be comfortable that it will be done correctly and what needs to be done to build or make a map that functions properly. I just am not sure how big the map can be.
(5) What is the best way to determine the number of days in a turn? What is recommended for larger maps? Is there a rule of thumb to apply to various map sizes?
Please excuse my lack of knowledge, I am making an attempt to become more familiar with custom modifications such as these. If there is something that I am leaving out in this area of custom design, please let me know.
Thanks again for your answers and help. This is a great game!