The Battle Of Britain
Posted: Sat Sep 17, 2011 9:19 pm
OK, my last (and first) scenario was simply a test to see how to create a new unit. This is a bit more of an actual campaign based around combat – but obviously it has nothing to do with the name of the game. Not many “Panzers” were involved with the Battle Of Britain.
This is my first “completed” campaign. I say completed because I have started 3 others and get so far in to them and think, “Wait I want to do this instead.” This campaign held many challenges in trying to get the AI to work at least somewhat the way it needed to, and in balancing, etc was also difficult. So I'm especially looking for any and all comments, suggestions, and what have you in those areas.
There is an equipment file in the MOD. The only change to it is that I added one unit for the 3rd and 4th scenarios.
Basic background for the campaign:
• You play as the British (I was able to get the AI to cooperate better if it played the Germans).
• There are only four scenarios – the four basic parts or phases to the Battle Of Britain.
• Campaign path is that you play all four scenarios, just prestige points are different depending on which victory you achieve.
• A loss in any scenario ends the campaign.
• I had to deviate from history in regards to what types of planes were used to get the balancing to work better. But I tried to stay as close to it as possible from what I could determine from the research I did.
• You will no doubt notice right off that there is not much in the way of terrain features. Something that planes don’t worry about, so I didn’t either. At least not yet. I do plan to put some in at some point (maybe), but since terrain has no bearing on the campaign, they are left out.
Please give your honest opinions, comments, questions and suggestions as you see fit.
Thanks
Change Log:
1.01
Thanks again El_Condoro for your help.
• Removed extra flags and victory hexes
• Shorten number of turns
• Added “Cargo” ships
• Removed some British ships
• Rebalanced number of Axis and Allied units
• Reorganized Core and Aux British units
• Changed victory conditions to be focused on Cargo ships
• Added visibility help to AI
1.02
Changed to work with PzC Patch 1.01
1.03
Thanks to odim70 for the new screens
Changed scenario and campaign screens.
http://www.mediafire.com/?ng6z7i6eybtmofq
This is my first “completed” campaign. I say completed because I have started 3 others and get so far in to them and think, “Wait I want to do this instead.” This campaign held many challenges in trying to get the AI to work at least somewhat the way it needed to, and in balancing, etc was also difficult. So I'm especially looking for any and all comments, suggestions, and what have you in those areas.
There is an equipment file in the MOD. The only change to it is that I added one unit for the 3rd and 4th scenarios.
Basic background for the campaign:
• You play as the British (I was able to get the AI to cooperate better if it played the Germans).
• There are only four scenarios – the four basic parts or phases to the Battle Of Britain.
• Campaign path is that you play all four scenarios, just prestige points are different depending on which victory you achieve.
• A loss in any scenario ends the campaign.
• I had to deviate from history in regards to what types of planes were used to get the balancing to work better. But I tried to stay as close to it as possible from what I could determine from the research I did.
• You will no doubt notice right off that there is not much in the way of terrain features. Something that planes don’t worry about, so I didn’t either. At least not yet. I do plan to put some in at some point (maybe), but since terrain has no bearing on the campaign, they are left out.
Please give your honest opinions, comments, questions and suggestions as you see fit.
Thanks
Change Log:
1.01
Thanks again El_Condoro for your help.
• Removed extra flags and victory hexes
• Shorten number of turns
• Added “Cargo” ships
• Removed some British ships
• Rebalanced number of Axis and Allied units
• Reorganized Core and Aux British units
• Changed victory conditions to be focused on Cargo ships
• Added visibility help to AI
1.02
Changed to work with PzC Patch 1.01
1.03
Thanks to odim70 for the new screens
Changed scenario and campaign screens.
http://www.mediafire.com/?ng6z7i6eybtmofq