Page 1 of 1
What's next?
Posted: Fri Sep 16, 2011 10:31 pm
by Beruldsen
I've really enjoyed playing 2.0 and am curious about what's next for this game.
I would love to see the scale/map at least doubled with units more on a division level.
Also...an improved AI would be nice.
What do others think?
Re: What's next?
Posted: Mon Sep 19, 2011 9:14 am
by Kragdob
Beruldsen wrote:I've really enjoyed playing 2.0 and am curious about what's next for this game.
I would love to see the scale/map at least doubled with units more on a division level.
Also...an improved AI would be nice.
What do others think?
For such effort you'd need probably dozen of programmers working hard for a year

Not to mention that game would need to be rewritten from Java to handle that number of units (and AI that would have to manage this).
Posted: Mon Sep 19, 2011 11:24 am
by Peter Stauffenberg
Changing the map and unit size is outside the scope of GS. We have permission to alter the game rules as long as we keep the map dimensions, time scale and unit scale.
What's next is to get GS v2.1 out. Look at the thread about the beta updates to see what we will change. We have all functionality changes already done. All that remains is to verify that the game balance is good. Many beta games are being played and so far the results seem encouraging, but we want to make sure we will have it right.
One of the bigger visual changes is that you can now turn on names of countries, lakes, rivers, sea areas etc. Those are written in English because it's not written ontop of the map, but actually part of the map texture. That was done so river names could follow the flow of the river instead of being stuck with horizontal text as for text written ontop of the map (city names etc.).
Posted: Sat Nov 05, 2011 10:05 am
by gunhojr
any chance of adding more countries
Posted: Sat Nov 05, 2011 1:44 pm
by rkr1958
gunhojr wrote:any chance of adding more countries
Which countries?
Posted: Sat Nov 05, 2011 10:13 pm
by welk
Czechoslovakia and Austria, perhaps ? Some one has said me that a madman had made that sort of thing

Posted: Mon Nov 07, 2011 3:21 am
by rtamesis
gunhojr wrote:any chance of adding more countries
How about poor Luxembourg?
Posted: Mon Nov 07, 2011 4:58 pm
by Samhain
Every hex is 50 miles so like the Vatican it's too small to put in.
Posted: Mon Nov 07, 2011 6:04 pm
by pk867
The scale is 50km or 25 to 30 miles per hex.
Re: What's next?
Posted: Wed Nov 16, 2011 12:11 am
by rtamesis
Kragdob wrote:Beruldsen wrote:I've really enjoyed playing 2.0 and am curious about what's next for this game.
I would love to see the scale/map at least doubled with units more on a division level.
Also...an improved AI would be nice.
What do others think?
For such effort you'd need probably dozen of programmers working hard for a year

Not to mention that game would need to be rewritten from Java to handle that number of units (and AI that would have to manage this).
Then I'd love to see a completely brand new game that used the same scale as SPI's War in Europe with division level counters and weekly game turns with a mod that depicted a Warsaw Pact vs NATO scenario set in 1986 before the collapse of Communism.

Posted: Wed Nov 16, 2011 3:00 pm
by Crazygunner1
It would be very exciting to play the pacific war. You think that it would be possible to do with the same game and engine?
Posted: Wed Nov 16, 2011 4:31 pm
by Peter Stauffenberg
It's certainly possible, but we can't do it. We have permission to mod CEAW. That's what we have been doing. Creating a new game with the same engine is a completely different matter. I think Slitherine would cooperate with e. g. Lordz to make a Pacific game if they think there is a market for it. It seems Panzer Corps is doing well so I think Lordz has proved they're capable. They will use their own engine. The CEAW engine is outdated. One example is that you can't have separate graphics resolutions.