Page 1 of 1

Bayonets

Posted: Thu Sep 15, 2011 2:54 pm
by ravenflight
Hi All,

I haven't had much access to the army lists, but am wondering if there is any army that has the majority/all of their closer order foot armed with bayonets?

It strikes me that this would be a very tough army. Am I missing something? Besides base cost??

Am I right in assuming that the best a mounted unit is going to get against a foot unit with Bayonets is 'no advantage/no disadvantage'?

If someone could give me a basic overview of what components of a later army with bayonets would be I'd appreciate it. I don't want the list, just something like:

3 BG's of Cavalry armed with this
1 BG of Dragoons
4 BG's of Infantry armed with this
lots of Artillery.

Just so I can have an idea of what is out there.

Posted: Thu Sep 15, 2011 3:08 pm
by Delbruck
Later Danish
Later German States (Bavaria, Brandenburg, Saxony, etc)
Colonial Dutch

All the infantry can be MF musket, bayonet.

Posted: Thu Sep 15, 2011 3:10 pm
by ravenflight
Delbruck wrote:Later Danish.
Cool! 8)

That keeps with my 'Scandanavian' theme that I seem to have acquired :shock:

What is their cavalry like?

Are Bayonets as good as I think they are or are they going to get wiped out by something I haven't thought of?

Posted: Thu Sep 15, 2011 3:50 pm
by Delbruck
ravenflight wrote:
Delbruck wrote:Later Danish.
Cool! 8)

That keeps with my 'Scandanavian' theme that I seem to have acquired :shock:

What is their cavalry like?

Are Bayonets as good as I think they are or are they going to get wiped out by something I haven't thought of?

Cavalry: determined horse, average, unarmored, impact and melee pistol. One additional BG of superior available.

Musket/bayonet is good, especially with a regimental gun, but an average BG costs 63 points.

They cost 54 points w/o the gun, the same as 1 pike, 5 muskets and 1 regimental gun. The pike/musket/regt gun combination is probably better than 6 musket/bayonets (without gun).

Posted: Fri Sep 16, 2011 12:04 am
by ravenflight
Hmm, I can see your point and the pike/shot/gun combo would look FANTASTIC in 10mm!!!

Posted: Fri Sep 16, 2011 5:53 am
by kevinj
It's also worth being aware that, although the bayonet effectively replaces the pike for POAs, if you remove all of your pikes you will suffer a -1 in CTs for losing to P+S or mounted.

Posted: Fri Sep 16, 2011 8:19 am
by Scrumpy
Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.

Posted: Fri Sep 16, 2011 2:40 pm
by Delbruck
Scrumpy wrote:Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
I thought pikes were normally up one POA vs mounted, but bayonets were usually equal?

Posted: Fri Sep 16, 2011 3:17 pm
by footslogger
Delbruck wrote:
Scrumpy wrote:Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
I thought pikes were normally up one POA vs mounted, but bayonets were usually equal?
Me too. I don't see how bayonets are "+" against mounted either in impact or melee?

Posted: Fri Sep 16, 2011 4:07 pm
by ravenflight
Scrumpy wrote:As ever, pick an army you can love even when you lose is always the best advice.
I think for me, of late, it's been an army that looks pretty 8)

Posted: Fri Sep 16, 2011 5:27 pm
by Scrumpy
footslogger wrote:
Delbruck wrote:
Scrumpy wrote:Swings & roundabouts, I have found them very effective with the massed firepower, although, yes IF they lose they are in some trouble. They are +1 poa v mounted for the bayonet, and being shot negates any better armour poa too.

As ever, pick an army you can love even when you lose is always the best advice.
I thought pikes were normally up one POA vs mounted, but bayonets were usually equal?
Me too. I don't see how bayonets are "+" against mounted either in impact or melee?
Mea Culpa, I've been playing Walt, Dan & Kevin too much lately, so the rules get to be blurred. ;)

Posted: Fri Sep 16, 2011 7:18 pm
by viperofmilan
Me too. I don't see how bayonets are "+" against mounted either in impact or melee?
Don't have the rules handy, but I recall that bayonets serve to negate almost every close action POA out there, but I don't think they ever give a + POA themselves. So they are never at a + POA against anything.

Kevin

Posted: Fri Sep 16, 2011 7:59 pm
by Scrumpy
Rules ? Rules ? We don't need no stinking rules !!

As heard in a certain part of Severna, Maryland on gaming days......

Posted: Sat Sep 17, 2011 12:34 am
by jefritrout
Yep that right... Scrumpy's attitude is that he doesn't need rules.
Or at least need to follow the ones in the book.

(Coming from the guy that doesn't need lists :roll: )

Posted: Sat Sep 17, 2011 11:05 am
by Scrumpy
I use fantasy rules against fantasy armies Jeff.....