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Rear Contact Doesn't Trigger Cohesion Loss

Posted: Wed Sep 14, 2011 7:56 pm
by Morbio
Start Position: MF will attack skirmisher...

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MF follows through to rear of fragmented MF...

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Fragmented MF routs through steady MF causing disruption (so far so good)

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Enemy MF continues to contact newly disrupted MF rear, but no cohesion loss occurs!

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Posted: Thu Sep 15, 2011 8:42 am
by IainMcNeil
Pursuits dont currently trigger a cohesion loss when hitting the rear.

Posted: Thu Sep 15, 2011 11:36 am
by Morbio
iainmcneil wrote:Pursuits dont currently trigger a cohesion loss when hitting the rear.
Really? I'm sure a point release not too long ago introduced this feature. Am I alone in this perception or has it now been removed?

Posted: Thu Sep 15, 2011 12:00 pm
by batesmotel
I am pretty sure that the rear contact disruption by pursuers is still in the current version of the game. Seems like this is another area for Hexwar to look at.

Chris

Posted: Thu Sep 15, 2011 12:15 pm
by IainMcNeil
I may be wrong - I havent kept fully up to date on all the feature changes!

Posted: Fri Sep 16, 2011 11:17 am
by Morbio
I can confirm that several rear-contact pursuits caused disruption in games I played last night. I'm certain that this is standard functionality.

I've just seached the forum to find the details of this and although I can't find the release notes that implemented this (for some reason they have been removed from the forum), I have found a couple of threads that discussed the merits of this (at the time new) functionality and potential inconsistencies.

viewtopic.php?t=24188&highlight=rear+cohesion+pursuit

viewtopic.php?t=24029

If I were to guess based on the dates of these posts then this functionality was implemented in early May 2011.

Although I don't like it then I'd prefer it if it worked consistently. It's inconsistency that is really annoying.