Please allow Saved Games in the Demo
Posted: Sat Mar 24, 2007 11:44 pm
It is my opinion that when you do the demo for Commander-Europe at War you should follow the model you used on Chariots of War where, although you have a limited number of turns, you can save the game. Then when you reach the end of the demo you can immediately pay for the game, activate it and continue playing. What a great marketing tool!
I find demos with the save feature disabled to be an annoyance, since I rarely have the time to sit down and play for 3 hours or 100 turns or whatever in one sitting. This makes it difficult for me to really get a feel for whether or not I will like a game. This is one of the reasons I have not purchased Strategic Command II (the other being the reports that the weak AI made single player an unsatisfying experience) and am dubious about purchasing Making History. I might however pick them up once they hit the remainder bins.
Thank you for listening to my rant.

I find demos with the save feature disabled to be an annoyance, since I rarely have the time to sit down and play for 3 hours or 100 turns or whatever in one sitting. This makes it difficult for me to really get a feel for whether or not I will like a game. This is one of the reasons I have not purchased Strategic Command II (the other being the reports that the weak AI made single player an unsatisfying experience) and am dubious about purchasing Making History. I might however pick them up once they hit the remainder bins.
Thank you for listening to my rant.