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Question about Map Strings and design

Posted: Sat Sep 10, 2011 3:45 pm
by flakfernrohr
Hello to all. I have been working on my first custom scenario map and I have a couple of questions. First of all, there is a command in the Scenario Editor in the Edit column called "strings". I can find nothing on it in the manual of the Scenario editor except that it is mentioned to do the validation check and "do not pay attention to map strings if they show up, only fix the errors before proceeding". My map is 49X49, as big as I knew how to make it on the Scenario Editor and although it had no errors, it gave me a long list of hexes that meeded to be "strung".

I am guessing this means to connect these HEX sections of the map together so it will be intact and whole. How do I do this? Also is it possible to make an even larger map than 49X49? If so, how do I go about doing that? I would like to take all the Eastern Front maps and combine them, making more to eventually encompass the Eastern Front entirely.

And finally, in designing maps, I have found a strange fascination to put in lots of terrain details. It looks beautiful if I do say so myself, BUT when I look at the maps in the PcZ Data folder, they are much more simple and not nearly as visual as the ones I have made. Am I putting "too much detail" on the maps if they are very much more detailed than the standard maps in PcZ? I don't want the map to take away from the game and the play when you are playing the game on the map.

Surely I do realize the maps are vastly scaled down versions of reality to real world maps, but I'd like them to look nice in any case and have more detailed terrain features than the game maps.

Thanks in advance.

Posted: Sat Sep 10, 2011 5:07 pm
by rezaf
I'm not sure I understood you correctly, but the warnings about hexes that need strings refer to cities and rivers.
The editor supposes you want something else to show up when looking at a city rather than nondescript "City" and, worse still, river hexes will just show up as "Clear".
So you're expected to cook up some strings to label rivers and cities with and place them.

About putting in too much detail ... I think it depends on the scale of your map and the time you're prepared to spend with placing said details.
Some say too much stuff make the map hard to "read" at a look, but you'd have to put lots of details to make this happen. How about a screenshot?
Anyway, look at HBalck's maps, they have LOTS of details (and in his Afrika Korps mod, it's even custom made) and they look beautiful - at least in my opinion.
_____
rezaf

Posted: Sun Sep 11, 2011 9:40 pm
by flakfernrohr
What is the largest number of hexes for a map that I can put on the Scenario Editor? I could get 49 X 49 for my first map and I was curious to know if a larger map could be made for one campaign.

If it is possible, how do I get this onto or into the Scenario Editor?

Posted: Sun Sep 11, 2011 10:24 pm
by Kerensky
There is no arbitrary size limit I'm aware of, but the game mechanics start to break down after size 100x100, and then really fall apart if u get anywhere near 500x500.

You can make existing maps larger through the crop/resize option in the editor.

Posted: Mon Sep 12, 2011 5:06 pm
by Rhunesque
Quick question from me: how do you put up a scenario picture?

I'm trying to save it into the Panzer Corps directory but I keep on getting Admin-notices. When I save a picture in there it doesn't show when I browse the folder in windows explorer :?

What do I enter in the scenario editor anyway? The whole path or just 'map5.png' ?

Posted: Mon Sep 12, 2011 6:57 pm
by Kerloc
You have to put the pic into: \Panzer Corps\UI\scenarios
And yes only enter the filename.