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Scenario editor improvements/suggestions

Posted: Sun Sep 04, 2011 2:12 pm
by Rhunesque
I have been messing around with the editor a bit and I dare say there's plenty of room for improvements. (I'm not saying it's bad, not at all, it's a fine, easy-to-use thing, but there's lots of space left for new tiles, new options, etcetera).

I figured it would be nice to get a big thread dedicated to improving the editor. As to make it easier for the developers to track bugs and investigate future improvements.


My own experiences:
- There are 4 bocage tiles, but only 1 is used to generate the terrain. I was making an adaptation of the St-Lo map from PG2, which is pretty much filled with bocage tiles. The map looked rather boring at first cause all the bocage looked the same (tile #2). I then manually made the terrain more diverse by using the different bocage overlays.. (but then I wanted to fix a river, generated anew and *wham* all the old bocage tiles back *AAAAAHHHHH*).
- It would be nice to be able to rotate overlays of tiles. Especially roads and rivers.


That's all I can think of right. Feel free to add :)

Posted: Sun Sep 04, 2011 2:37 pm
by El_Condoro
The Scenario Editor enhancements requests/suggestions are here (on the Scenario Design forum): viewtopic.php?t=26413

Posted: Sun Sep 04, 2011 3:55 pm
by Rhunesque
My bad, delete me plz :)

Posted: Sun Sep 04, 2011 9:02 pm
by VPaulus
No delete it's constructive feedback.
Only, I'll move to the proper section.