Please vote: Suggested change to air spotting and ZOC
Posted: Sat Sep 03, 2011 1:21 pm
This suggestion is based upon the discussion in Leridano's thread about changes to ZOC rules.
I don't think we should prevent units from attacking after discovering units because it would disrupt e. g. sub warfare against convoys and regular naval combat. Instead I propose the following.
1. Unspotted hexes will cost +1MP to enter for land units (not naval units). Air units can't move to unspotted hexes (only attack).
2. Air units can fly to unspotted enemy hexes and perform a recon mission (we need to create an icon for it similar to paradrop).
3. The spot around hex command will be done on the target hex.
4. Spotting range can be:
a. a fixed number like a range of 1 hex from the target hex to not reveal too big areas. (that means target hex plus all adjacent hexes)
b. a fixed number like a range of 2 hexes.
c. half the unit's current spotting range (rounded up)
e. 1 hex for fighters and tac bombers and 2 hexes for strategic bombers
f. 2 hexes for fighters and tac bombers and 3 hexes for strategic bombers
5. Oil consumption for air units flying recon missions could be:
a. Half the regular oil consumption, rounded down.
b. 1 oil for fighters and tac bombers and 2 oil for strat bombers
c. 1 oil for all air units
6. Air units who attack enemy units or hexes (like enemy cities) with get a recon report similar to the recon mission
7. If you fly a recon mission to an unspotted hex and discover a unit there then the air unit will NOT perform an air attack.
The reason is that the recon unit didn't carry bombs on the recon mission. You get a lower oil consumption since you just
fly recon.
8. Air / CV recon to sea hexes.
We could let air units fly recon missions to sea hexes with the following rules.
Spotting chance fighter / tac bomber:
a. Surface ships in hex: 50%
b. Hidden subs in hex: 10%
Spotting chance strat bomber:
a. Surface ships in hex: 50%
b. Hidden subs in hex: 25%
Spotting chance CV:
a. Surface ships in hex: 90%
b. Hidden subs in hex: 50%
Please suggest other values if you think that's better.
9. Air / CV recon to land hexes.
Spotting chance clear / desert / dune: 90%
Spotting chance rough / desert hills: 50%
Spotting chance swamp / forest / mountain: 25%
Spotting chance resource hex : 75%
Please suggest other values if you think that's better.
Spotting range is same as above (1 or 2 hexes). This way you can use e. g. strat bombers and CV's trying to locate hidden enemy subs in hexes
you believe they are in. The reason you get a chance to locate hidden subs is that subs had to surface from time to time to get air and they also travelled surfaced because it was faster and used less diesel than travelling dived. One reason you can't automatically spot surface ships is because the sea area was big and the spotting units sometimes missed the naval units.
By doing this we get an easy fix to e. g. the Germans retreating during the Russian winter offensive only to see the Russians exploit that they can move into unspotted hexes because the hidden German units don't exert ZOC until they're revealed. That makes it harder to retreat because the opponent can work on the flank of the new line and roll up the front line. Now the Russians will have to send air units closer to the front to spot the area and then the German units will exert ZOC normally.
Another benefit is that e. g. Lodz can no longer be taken from the rear by a German armor because you get +1 MP to the hex when it's unspotted and once you spot it then you see the Lodz unit that will get ZOC to prevent such a move. This means it will be a bit harder to take out Warsaw in one turn. Taking out Lodz with only units across the river is not so easy. You might need 2 tac bombers on the hex and that means no bombers against Warsaw.
Please vote on this suggested rule change. It shouldn't affect regular game play much because normally you see the initial units you will attack and attack them with your rear units. Those units will spot around itself after combat to reveal more units etc. Air spotting will be more useful in scenarios where you want to send your armor units as spearheads and want to check what's there before you send them. The +1 MP into unspotted hexes means that you can't get as far unless you recon first.
Another bonus is that you can now e. g. send an air recon mission from Egypt to the Tobruk area to spot the Axis unit presence there to get intelligence. Since the info is so valuable we need to make sure that we don't reveal too many hexes from air recon missions. A range of 1 hex or max 2 hexes should be enough. The oil consumption flying air recon is much lower.
I don't think we should prevent units from attacking after discovering units because it would disrupt e. g. sub warfare against convoys and regular naval combat. Instead I propose the following.
1. Unspotted hexes will cost +1MP to enter for land units (not naval units). Air units can't move to unspotted hexes (only attack).
2. Air units can fly to unspotted enemy hexes and perform a recon mission (we need to create an icon for it similar to paradrop).
3. The spot around hex command will be done on the target hex.
4. Spotting range can be:
a. a fixed number like a range of 1 hex from the target hex to not reveal too big areas. (that means target hex plus all adjacent hexes)
b. a fixed number like a range of 2 hexes.
c. half the unit's current spotting range (rounded up)
e. 1 hex for fighters and tac bombers and 2 hexes for strategic bombers
f. 2 hexes for fighters and tac bombers and 3 hexes for strategic bombers
5. Oil consumption for air units flying recon missions could be:
a. Half the regular oil consumption, rounded down.
b. 1 oil for fighters and tac bombers and 2 oil for strat bombers
c. 1 oil for all air units
6. Air units who attack enemy units or hexes (like enemy cities) with get a recon report similar to the recon mission
7. If you fly a recon mission to an unspotted hex and discover a unit there then the air unit will NOT perform an air attack.
The reason is that the recon unit didn't carry bombs on the recon mission. You get a lower oil consumption since you just
fly recon.
8. Air / CV recon to sea hexes.
We could let air units fly recon missions to sea hexes with the following rules.
Spotting chance fighter / tac bomber:
a. Surface ships in hex: 50%
b. Hidden subs in hex: 10%
Spotting chance strat bomber:
a. Surface ships in hex: 50%
b. Hidden subs in hex: 25%
Spotting chance CV:
a. Surface ships in hex: 90%
b. Hidden subs in hex: 50%
Please suggest other values if you think that's better.
9. Air / CV recon to land hexes.
Spotting chance clear / desert / dune: 90%
Spotting chance rough / desert hills: 50%
Spotting chance swamp / forest / mountain: 25%
Spotting chance resource hex : 75%
Please suggest other values if you think that's better.
Spotting range is same as above (1 or 2 hexes). This way you can use e. g. strat bombers and CV's trying to locate hidden enemy subs in hexes
you believe they are in. The reason you get a chance to locate hidden subs is that subs had to surface from time to time to get air and they also travelled surfaced because it was faster and used less diesel than travelling dived. One reason you can't automatically spot surface ships is because the sea area was big and the spotting units sometimes missed the naval units.
By doing this we get an easy fix to e. g. the Germans retreating during the Russian winter offensive only to see the Russians exploit that they can move into unspotted hexes because the hidden German units don't exert ZOC until they're revealed. That makes it harder to retreat because the opponent can work on the flank of the new line and roll up the front line. Now the Russians will have to send air units closer to the front to spot the area and then the German units will exert ZOC normally.
Another benefit is that e. g. Lodz can no longer be taken from the rear by a German armor because you get +1 MP to the hex when it's unspotted and once you spot it then you see the Lodz unit that will get ZOC to prevent such a move. This means it will be a bit harder to take out Warsaw in one turn. Taking out Lodz with only units across the river is not so easy. You might need 2 tac bombers on the hex and that means no bombers against Warsaw.
Please vote on this suggested rule change. It shouldn't affect regular game play much because normally you see the initial units you will attack and attack them with your rear units. Those units will spot around itself after combat to reveal more units etc. Air spotting will be more useful in scenarios where you want to send your armor units as spearheads and want to check what's there before you send them. The +1 MP into unspotted hexes means that you can't get as far unless you recon first.
Another bonus is that you can now e. g. send an air recon mission from Egypt to the Tobruk area to spot the Axis unit presence there to get intelligence. Since the info is so valuable we need to make sure that we don't reveal too many hexes from air recon missions. A range of 1 hex or max 2 hexes should be enough. The oil consumption flying air recon is much lower.