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Scenario Params
Posted: Fri Sep 02, 2011 10:30 am
by kongkrog
It seems that when you play a scenario, against computer or other human, you cannot see what the scenario parameters are anywhere. How many prestige you get? what the bonus for taking a city is? and so on.
I know that you can see some of this information if you start the scenario editor and open the scenario file. But is there no other way? An in-game feature like this would be great! - or a document with a list?
Best Regards
KongKrog
Posted: Fri Sep 02, 2011 10:39 am
by Kerensky
Cities and flags in general are worth 50 prestige, and flags with objective golden borders are worth 100.
Per turn injection, however, varies from scenario to scenario, and does require looking at scenario parameters to precisely determine.
Among other things, this second item is something we're looking to possibly improve in the future.
Posted: Fri Sep 02, 2011 11:01 am
by kongkrog
Kerensky wrote:Cities and flags in general are worth 50 prestige, and flags with objective golden borders are worth 100.
Per turn injection, however, varies from scenario to scenario, and does require looking at scenario parameters to precisely determine.
Among other things, this second item is something we're looking to possibly improve in the future.
Ok. my expirience is that in some scenarios a city is worth 60 prestige? - maybe in multiplayer?
As I remember the old "version" (Panzer General I, II, PGforever) had a bonus for killing enemy units. Is this bonus in any of the PanzerCorps scenarios?
Posted: Fri Sep 02, 2011 11:34 am
by VPaulus
kongkrog wrote:As I remember the old "version" (Panzer General I, II, PGforever) had a bonus for killing enemy units. Is this bonus in any of the PanzerCorps scenarios?
No.
Posted: Sat Sep 03, 2011 10:15 am
by Molve
A good thing too, in my opinion.
You should be encouraged to focus on your objectives as the best way to defeat your enemy.
On any given map, hunting and destroying enemy units will achieve that end for you, but to remind you of the greater strategic plan, awarding only "sticking to the plan" is invaluable, IMHO.
Posted: Sat Sep 03, 2011 11:33 am
by Xerkis
Molve wrote:A good thing too, in my opinion.
You should be encouraged to focus on your objectives as the best way to defeat your enemy.
On any given map, hunting and destroying enemy units will achieve that end for you, but to remind you of the greater strategic plan, awarding only "sticking to the plan" is invaluable, IMHO.
Very well said and an excellent point.
Plus there are the medals and heroes; and they focus on the efforts of the unit. Where if prestige was awarded for killing enemy units; that would be reward the army and not so much the unit that did the actual fighting.
Posted: Mon Sep 05, 2011 10:49 am
by Molve
Also, if prestige were awarded for killing enemy strength in real life (rather than taking the far and few victory cities in the Russian steppes), Germany would have won over the Soviets no question...

Posted: Mon Sep 05, 2011 11:01 am
by Kerensky
Prestige for kills used to be in the BETA, but it caused a lot of balance issues and there were some farming type exploits that didn't have acceptable solutions. Prestige for kills is a fairly popular idea though, so it may come back at some point in the future, if it can be worked in appropriately.
Posted: Mon Sep 05, 2011 11:36 am
by impar
Kerensky wrote:Prestige for kills is a fairly popular idea though, so it may come back at some point in the future, if it can be worked in appropriately.
The entire prestige earning per scenario would have to be re-balanced.
Even if each enemy unit destroyed gave the player only 10PP (1PP per strength), in a scenario with 40 enemy units, the player could acquire 400PP, after just four scenarios (ex, Poland to France) the player would have won 1.600PP more. Thats huge.
Posted: Mon Sep 05, 2011 9:21 pm
by kongkrog
I agree that it is a good idea not to give prestigepoints for killing enemy units. My point was that knowing the rules for getting prestigepoints is essential. (any rules are acceptabple, as long as you know the rule).
Using the PanzerCorps editor you can learn the rules of prestigepoints of the standard scenarios, but what about the multiplayer scenarios? I don't see them anywhere?
Regards
KongKrog
Posted: Mon Sep 05, 2011 10:27 pm
by Razz1
Prestige Rules are the same for every game unless a map design incorporates rewards for a specific objective or task.
when this happens it is usually in the notes when posted in the forum.
Posted: Tue Sep 06, 2011 9:48 am
by Molve
Razz1 wrote:Prestige Rules are the same for every game unless a map design incorporates rewards for a specific objective or task.
Yes, but that's not his question.
He's asking the game to automatically reveal the amount of prestige the two sides are getting (at start, per turn etc), for both SP and MP scenarios.
That is, the values set in scenario parameters by the scenario designer.
Currently, unless the designer chooses to reveal these parameters in the textual description for the scenario, there is no way (from within the game itself) to learn them. This is what you're asked to fix.

Posted: Tue Sep 06, 2011 10:17 am
by El_Condoro
The My games\Panzer Corps\scenario\[scenario name].pzloc file contains a reasonable amount of information that the designer can populate. Its main problem is that it is only available at the start of a turn and not during a turn. The victory conditions in PzC are potentially extremely complicated and a separate document is the best way to describe them. Simple 'take x flags' is also catered for, of course, too.