Page 1 of 1
Secondary objectives.
Posted: Wed Aug 31, 2011 3:22 am
by Razz1
Secondary objectives. How are we suppose to tell secondary objectives?
Posted: Wed Aug 31, 2011 3:27 am
by El_Condoro
I don't think you can unless the designer either writes out where they are in the pzloc victory conditions; in a separate document or, and the most obvious, sets primary objectives to have the gold border so that all other flags are secondary objectives. That doesn't cover all options, though.
Posted: Wed Aug 31, 2011 3:36 am
by Razz1
I consider this a bug as you can not have secondary objectives as victory conditions.
Bug Feature.... either way it is needed in this patch.
Please...............
Posted: Wed Aug 31, 2011 5:03 pm
by uran21
For objectives classification I see it like this:
Mandatory objectives - the ones you specifically need to control in order to win.
Primary objectives - also needed for victory but with more flexibility in controlling them. Scenario has certain number of primary objectives and in order to win player needs to control not all but only a portion of them. It is on the player to decide on which ones to go. For example 2 out of 4.
Secondary objectives - the ones that make difference between various types of victories. Decisive or Marginal victory. Good for use on geographically farther areas, to set moves in certain directions away from main route, or to use for heavy strongpoints that could be bypassed. Controlling them adds additional challenge to the player.
Separate indicators are needed.
Mandatory indicated with golden border,
Primary indicated with silver border,
Secondary indicated with bronze border around the flag.
Strategic map could use stylized
laurel wreath for visual indication.
Posted: Thu Sep 01, 2011 3:10 am
by Razz1
I think Gold and Bronze are too close. We already had lots of problems with Silver and Gold borders.
How ever if the border is wide enough and also visable in the Strategic view...
Posted: Thu Sep 01, 2011 9:39 am
by IainMcNeil
I think we need some detail on the borders. Plain, ornate and really ornate.
E.g

Posted: Fri Sep 02, 2011 5:37 am
by OmegaMan1
Well played, sir!

Posted: Fri Sep 02, 2011 5:47 am
by El_Condoro
It's too easy to miss the really ornate one, though.

Posted: Fri Sep 02, 2011 9:04 am
by IainMcNeil
You think it needs to be bigger?
I thought about it but then thought players might like to see some of the map as well as the objective marker
