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Bridge destruction?

Posted: Tue Aug 30, 2011 9:39 am
by impar
It hit me.
We could demolish a bridge in PG2, anyone tried in PzC?

Posted: Tue Aug 30, 2011 10:54 am
by Xerkis
That would be very nice to have to help slow down the enemy and protect the flanks.
:)

Posted: Wed Aug 31, 2011 4:09 am
by Razz1
It has been considered along with a destroyed bridge icon.

We can only hope...

Posted: Thu Sep 01, 2011 10:36 pm
by Molve
But doesn't this require also implementing a way to cross "uncrossable" (big) rivers?

I assume bridge engineers will still be allowed to move into destroyed bridge hexes, but I can imagine a scenario where you don't have any bridge engineers (and no means to buy some).

So if this is implemented a method of (slowly) bridging "uncrossable" (big) rivers needs to be added at the same time.

Having big rivers to be uncrossable is a simplification that normally is okay in the same way you can't buy/repair ships etc - the time scope of any given scenario is assumed to be much shorter than the time required for engineering works.

But if a scenario allows you to blow up a bridge, that could mean instant loss. If what you intend is instead to create a delay, it must be possible for a bridge engineer to create a big river bridge (even if it takes three or ten turns) to do so...

Posted: Fri Sep 02, 2011 1:03 am
by Razz1
There will be destroyable and undestroyable bridges. Then it's up to the designer of the map.

That's what is usually available in other games.