Problem with Prestige Action Based On Unit Elimination
Posted: Fri Aug 19, 2011 4:17 pm
I hadn't see a report of this problem in previous posts but there are a lot of posts and I may have missed it. If I have missed it I apologize. Please refer me to the appropriate topic.
I was attempting to set up an prestige action triggered on the elimination of a specific unit. I used the same nomenclature as the "Bismarck" example in the editor manual which is a victory condition but it appears that the prestige actions should work on the same basis. I indicated a map condition for the prestige action as "Number of Allied Units in All Map are Equal to Zero" and then drilling within that to the Unit Filter with a statement that is identical to the "Bismarck" filter example except the unit name was different of course to match the unit name I had assigned (Major Howard).
In play testing the scenario (Pegasus Bridge) I noticed in hotseating both sides that no prestige was given to the Axis when Major Howard's unit was eliminated. I had a similar prestige action for Captain Priday and it also failed when his unit was also eliminated. I have not tested other filter qualifiers in the prestige action section.
Am I misunderstanding how to use this function or is there a problem? Thanks for your help.
Also, it appears that the program automatically gives 100 prestige points for the capture or re-capture of a city or primary objective and this is not alterable from the editor program. I would recommend including the option to modify this in the editor in future releases.
I was attempting to set up an prestige action triggered on the elimination of a specific unit. I used the same nomenclature as the "Bismarck" example in the editor manual which is a victory condition but it appears that the prestige actions should work on the same basis. I indicated a map condition for the prestige action as "Number of Allied Units in All Map are Equal to Zero" and then drilling within that to the Unit Filter with a statement that is identical to the "Bismarck" filter example except the unit name was different of course to match the unit name I had assigned (Major Howard).
In play testing the scenario (Pegasus Bridge) I noticed in hotseating both sides that no prestige was given to the Axis when Major Howard's unit was eliminated. I had a similar prestige action for Captain Priday and it also failed when his unit was also eliminated. I have not tested other filter qualifiers in the prestige action section.
Am I misunderstanding how to use this function or is there a problem? Thanks for your help.
Also, it appears that the program automatically gives 100 prestige points for the capture or re-capture of a city or primary objective and this is not alterable from the editor program. I would recommend including the option to modify this in the editor in future releases.