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Battle of Pavia 1525
Posted: Thu Aug 18, 2011 6:35 pm
by stockwellpete
Posted: Sun Aug 21, 2011 8:40 am
by stockwellpete
My main concern is that it may get a bit too congested inside Mirabello Park - I have used the scale of 500 men = 1BG, but I may need to go to 1:600 or even 1:750 (I hope not!). The other concern is the starting position of Lannoy's force. I may need to introduce a scenario rule saying certain troops can only start moving on turn 2 or 3. We'll just have to see what happens in the play-test.
Please note - the command radius for all commanders in just 3 hexes due to night-time fighting and thick early morning fog. The exception is the Imperial garrison inside Pavia itself.
Posted: Sun Aug 21, 2011 11:09 am
by stockwellpete
I have used the details provided in a very recent Miniature Wargames article as the basis for the order of battle. One the articles references is Angus Konstam who wrote the Osprey book on Pavia. Type "Miniature Wargames Pavia" into a google search and you should get the July 2011 issue (from page 22).
Posted: Mon Aug 22, 2011 11:07 am
by stockwellpete
Updated to version 2. Every now and then I do a scenario that is a bit special compared to all the other ones. Pavia is a bit special, I feel.

Posted: Wed Aug 24, 2011 1:13 pm
by Micha63
Many bits spezial ,stockwellpete, indeed. Here is my first playtest.
posting.php?mode=editpost&p=252204
Posted: Wed Aug 24, 2011 3:27 pm
by stockwellpete
Version 3 now available.
Sorry for the rapid changes but that should be it now. New leader flags on both sides and Lannoy has found his sword!

Posted: Sat Aug 27, 2011 10:38 am
by stockwellpete
Optional historical rule
If the French can capture Pavia then they have won the battle. To capture the city they must destroy all Imperial units within the city (34 hexes) and have one unit of their own inside the walls ("routed" French units do not count).
Posted: Sat Aug 27, 2011 12:35 pm
by omarquatar
pete, after our test match i still find that the historical role of arquebusiers in this battle CANNOT be simulated correctly within the FOG rules
Marginal issues are:
a bit more swamp hexes inside mirabello park
Flourence (or Florange) instead of Florence
the famous Monsieur de La Palice is missing

Posted: Sat Aug 27, 2011 12:57 pm
by Micha63
Version 3.0 worked verry good for me.
viewtopic.php?p=252269#252269
Posted: Sat Aug 27, 2011 1:12 pm
by stockwellpete
omarquatar wrote:pete, after our test match i still find that the historical role of arquebusiers in this battle CANNOT be simulated correctly within the FOG rules
Yes, I agree with that, Frank. Their shooting power is definitely underpowered. They need to be scoring 3 or 4% or 5% hits regularly when they actually average only 1.5% per volley in the tests that I have done with the scenario editor.
Having said that, I don't think it invalidates the scenario as a whole. After all, I also feel that the longbow is poorly represented in FOG too, but that doesn't mean that the Anglo-Scottish scenarios I have done are historically worthless or misleading. Players just have to be aware of the shortcomings, that's all.
Marginal issues are:
a bit more swamp hexes inside mirabello park
Flourence (or Florange) instead of Florence
the famous Monsieur de La Palice is missing

OK, I will add a few more marsh hexes and change the spelling of Flourence. But old Jacques de Chabannes is with Montmorency in the siege lines by Pavia.

Posted: Sat Aug 27, 2011 1:56 pm
by omarquatar
stockwellpete wrote:
OK, I will add a few more marsh hexes and change the spelling of Flourence. But old Jacques de Chabannes is with Montmorency in the siege lines by Pavia.

sorry i didn't notice him
by the way, what about changing some arquebusiers units into MF to give them more staying power?
Posted: Sat Aug 27, 2011 2:42 pm
by stockwellpete
omarquatar wrote:stockwellpete wrote:
OK, I will add a few more marsh hexes and change the spelling of Flourence. But old Jacques de Chabannes is with Montmorency in the siege lines by Pavia.

sorry i didn't notice him
by the way, what about changing some arquebusiers units into MF to give them more staying power?
I tried this with TGM in a game, Frank, and the MF arquebusiers hardly got a shot in before they were engaged in melee, whereas the LF arquebuses were hopping about all over the place. I could make an experimental small-scale scenario just to try it out if you would like to.
Posted: Sat Aug 27, 2011 4:33 pm
by omarquatar
stockwellpete wrote:omarquatar wrote:stockwellpete wrote:
OK, I will add a few more marsh hexes and change the spelling of Flourence. But old Jacques de Chabannes is with Montmorency in the siege lines by Pavia.

sorry i didn't notice him
by the way, what about changing some arquebusiers units into MF to give them more staying power?
I tried this with TGM in a game, Frank, and the MF arquebusiers hardly got a shot in before they were engaged in melee, whereas the LF arquebuses were hopping about all over the place. I could make an experimental small-scale scenario just to try it out if you would like to.
no, no...i believe you
Posted: Sat Aug 27, 2011 5:31 pm
by TheGrayMouser
He gave the Spanish light foot arquebusiers swords and protected, when they were in the woods they were basically unstoppable, pikes heavy weapons gendarms etc got stuck on them and were murdered very nicely....
Posted: Sat Aug 27, 2011 7:29 pm
by omarquatar
TheGrayMouser wrote:He gave the Spanish light foot arquebusiers swords and protected, when they were in the woods they were basically unstoppable, pikes heavy weapons gendarms etc got stuck on them and were murdered very nicely....
well done

Posted: Thu Sep 08, 2011 6:12 am
by kokono
Hello, after downloading the file on the battle of Pavia, this did not appear on the menu when running the game.
Show me where my error.? I need any specific army book?
I would love to enjoy playing this battle, and take this opportunity to encourage the creation of others of the same historical period, until no Renaissance version of this magnificent game.
thanks
Posted: Thu Sep 08, 2011 7:57 am
by stockwellpete
kokono wrote:Hello, after downloading the file on the battle of Pavia, this did not appear on the menu when running the game.
Show me where my error.? I need any specific army book?
I would love to enjoy playing this battle, and take this opportunity to encourage the creation of others of the same historical period, until no Renaissance version of this magnificent game.
thanks
It should be available in "custom scenarios".
Posted: Thu Sep 08, 2011 7:44 pm
by kokono
Hi, I unzipped the file in the folder "Games", but when you start the game in the "custom games" did not appear, nor in the normal window.
Can you explain the process I follow to load user-made scenarios.?
thanks
Posted: Thu Sep 08, 2011 7:57 pm
by stockwellpete
kokono wrote:Hi, I unzipped the file in the folder "Games", but when you start the game in the "custom games" did not appear, nor in the normal window.
Can you explain the process I follow to load user-made scenarios.?
thanks
Try this (c+p'd from another thread) . . .
The path for scenarios is (Vista/Seven):
c:\Users\<user_name>\Documents\Slitherine\FieldOfGlory Scenarios\
Each scenario should have is own folder in there. Do not drop the archived (.zip or .rar) scenario in there, but unpack them into that folder. All scenario archives should have all its files into a folder, and as far as know, i haven't yet met any wrongly distributed player scenario.
After you do that, in order to play them, you need to start your game, select NEW Game from the main interface, and from the Game Type dropdown (which by default is set on Historical Game), select the Custom Game option. A list with all your valid custom scenarios from the c:\Users\<user_name>\Documents\Slitherine\FieldOfGlory Scenarios\ should appear in there.
Just select one, and play.
Posted: Sun Sep 11, 2011 6:56 am
by kokono
Thank you, I could successfully install the stage.
It's a fantastic job, and so I encourage you to continue doing battle scenarios covering this historical period.
Now I will download the rest of his creations.
Thank you very much.