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Recon unit reinforcement.

Posted: Wed Aug 17, 2011 7:43 am
by Fimconte
Not sure if it's a intended feature or not, but if you move a Recon unit -> deselect -> cannot reinforce -> move again -> use undo move -> can reinforce now.

Obviously makes Recon units quite effective if the enemy doesn't destroy them outright as you can move out of range and reinforce to full strength in one turn.

Posted: Wed Aug 17, 2011 1:36 pm
by El_Condoro
I was actually thinking of asking for this as a feature - PG2 had it. A recon can move and reinforce or resupply if it has movement left. In PG2 a recon can also cross a river if it moves to the river and has enough movement points remaining it can move onto the river hex instead of being required to start its move adjacent to the river hex. It makes recons a lot more useful.

Posted: Wed Aug 17, 2011 1:48 pm
by Fritz
El_Condoro wrote: ... A recon can move and reinforce or resupply if it has movement left. In PG2 a recon can also cross a river if it moves to the river and has enough movement points remaining it can move onto the river hex instead of being required to start its move adjacent to the river hex. It makes recons a lot more useful.
Good idea. With this ability you can sneak over a small river and attack an entreched artillery for example. :)