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AI aggresiveness on higher difficulty

Posted: Fri Aug 12, 2011 11:45 am
by borsook79
I'm well into my first campaign on Field Marshal difficulty, and one of the biggest differences I see from General is aggressiveness. Very often even if AI has a single unit occupying a victory point location it still moves one hex to attack. This is not a good idea, AI should understand the concept of garrisoning the important hexes and do not move units stationed there.

Posted: Fri Aug 12, 2011 6:20 pm
by Grotius
I thought the AI was the same as on General. I read here that the only difference is in the rate at which the player gains prestige. Maybe I remember wrong?

Posted: Fri Aug 12, 2011 7:51 pm
by borsook79
Grotius wrote:I thought the AI was the same as on General. I read here that the only difference is in the rate at which the player gains prestige. Maybe I remember wrong?
Maybe you are right, my lone observations can be wrong. But even if it not connected to the difficulty level AI should not do that...

Posted: Sat Aug 13, 2011 4:13 am
by Razz1
Attacking from a city happens on all difficulties.