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Custom scenario 'Malta' and 'Market Garden', para problems
Posted: Mon Aug 08, 2011 8:17 am
by Erik2
Hi
Malta is a 1km/hex scenario with 284 German/Italian units and 210 British units on a 141.99 map.
Market Garden is a 1km/hex scenario with 130 German units and 139 Allied units on a 59,117 map.
The AI is very reluctant to drop paratroops, the JU52s/Dakotas just mill about endlessly.
It looks like you have to put the on top or next to a non-occupied objective hex for the AI to kick the paratroopers out the door.
Is this a known problem,/any workarounds?
Thanks
Erik
Re: Custom scenario 'Malta' and 'Market Garden', para proble
Posted: Mon Aug 08, 2011 8:22 am
by EuroBoss
Erik wrote:Hi
Malta is a 1km/hex scenario with 284 German/Italian units and 210 British units on a 141.99 map.
Market Garden is a 1km/hex scenario with 130 German units and 139 Allied units on a 59,117 map.
The AI is very reluctant to drop paratroops, the JU52s/Dakotas just mill about endlessly.
It looks like you have to put the on top or next to a non-occupied objective hex for the AI to kick the paratroopers out the door.
Is this a known problem,/any workarounds?
Thanks
Erik
That's a known bug with the AI using paras
Posted: Mon Aug 08, 2011 12:11 pm
by HBalck
The para AI can not landing on correct positions. Set the Para batallions on map - not on Ju !
BTW - Do you use my Market garden map - its the same scale ???
H.Balck
Posted: Mon Aug 08, 2011 12:22 pm
by Erik2
HBalck wrote:The para AI can not landing on correct positions. Set the Para batallions on map - not on Ju !
BTW - Do you use my Market garden map - its the same scale ???
H.Balck
Yes, I have put the paras on map.
No, this is my own map (1km/hex) converted from my TOAW-scenario.
Erik
Posted: Mon Aug 08, 2011 12:32 pm
by HBalck
OK - thats funny - I used my old own map from JTCS meets pG3D WW2 and its nearly the same extents.
Looking forward for your scenario - BTW TOAW have many military errors - I hope you can eliminate this !
H.Balck
Posted: Mon Aug 08, 2011 12:37 pm
by Erik2
HBalck wrote:OK - thats funny - I used my old own map from JTCS meets pG3D WW2 and its nearly the same extents.
Looking forward for your scenario - BTW TOAW have many military errors - I hope you can eliminate this !
H.Balck
Well, TOAW goes into far more historical detail than PzC. But I think this game is good fun that may attract a new wargaming audience.
Besides, the editor lets you create the map quickly (the most tedious part of sceanrio-creation).