Page 1 of 1
Minor Bug Kulikovo
Posted: Mon Aug 08, 2011 2:09 am
by TheGrayMouser
*One of the rear rank Tatar medium foot archers has the generic text(medium archer A) instead of a historical name, is also coded as a light foot and not as a medium
*not sure if by design but all the Russian medium foot spears use the heavy foot graphic..
Posted: Mon Aug 08, 2011 8:43 am
by amenofi64
For me too.
Posted: Mon Aug 08, 2011 1:32 pm
by keithmartinsmith
Thanks and will fix for version 1.6.1!
Keith
Posted: Mon Aug 08, 2011 2:08 pm
by Old_Warrior
There needs to be two more Russian leaders. I cannot believe that you allocated each small Mongol group a leader and then left entire groups of Russians without one. I believe that that infantry line should have a Field commander for it smack dab in the middle. The light cav in the rear should get a Sub commander.
Posted: Mon Aug 08, 2011 6:27 pm
by TheGrayMouser
Old_Warrior wrote:There needs to be two more Russian leaders. I cannot believe that you allocated each small Mongol group a leader and then left entire groups of Russians without one. I believe that that infantry line should have a Field commander for it smack dab in the middle. The light cav in the rear should get a Sub commander.
Just a guess but maybe because at least two Russian leaders are inspired makes the need for more redundant (or put some fragility into the Russain army command )
Had a lot of fun with this one, however the size of the armies and the fact almost everyone can shoot really taxed my PC , very noticble lag beteen clicking on a unit , the wait to move, the wait for a target to show up on an enemy BG.. oye
Posted: Mon Aug 08, 2011 6:35 pm
by Old_Warrior
Hmm, did not note the ratings of the leaders. My bad but honestly I wonder if they were THAT good. Sort of like having Julius Caesar and Alexander the Great on the same side.
Posted: Mon Aug 08, 2011 6:42 pm
by Hoplite1963
Hi Guys
Thanks for the feedback. I try and design the scenarios I put forward to Keith for use in FOG modules well in advance so as to give him time to tweak them. In this case the two battles I put together for Eternal Empire were finished and sent off in March of this year and were largely based on images that shipped with Swords and Scimitars. For what its worth Keith already has a scenario from me for possible inclusion in “Decline & Fall” (“Scultenna, 643 AD” (a Lombard Byzantine battle)) and I am currently working on another ( “Brunanburh 37AD”) from the wars of Athelstan for “Wolves from the Sea”.
The drawback of this approach is of course that I sometimes have to work with unsuitable images and rely on Keith to replace these with more suitable images that ship with the module the battle was designed for.
So yes your quite right that the Russian spear units should have a medium foot image, I think as things stand the new “slav MF spearmen a” in the “steppes” folder that will ship with Eternal Empire “ would probably be a better bet
Also having looked at the scenario in the editor again for the Lithuanians I would prefer the new “cumin LH lancer a” in the “arab-crusades” folder.
Moving on to the lack of leaders in the Russian army particularly in the infantry line and the way this compares unfavourably with the generous provision of leaders in the army of the Golden Hoard. Here I was trying to reflect the greater discipline and training of the Mongol army, particularly their ability to operate in the large 10,000 man Touman units as opposed to the Russian forces which at this point were more feudal in character that is also why the “Mongol” units are classed as “drilled”.
The Russian infantry line has been set up without leaders as the sources I have read suggest that it was there to act as an expendable covering force which had been placed there to sacrifice itself and break up the impetus of the initial Mongol charge, (which is pretty much the way events panned out. In My initial draft of the game this covering force was much weaker but I beefed it up as a result of playtesting the game with GaiusMarius.
Thanks again for you interest and comments.
Ian
Posted: Mon Aug 08, 2011 6:48 pm
by TheGrayMouser
Old_Warrior wrote:Hmm, did not note the ratings of the leaders. My bad but honestly I wonder if they were THAT good. Sort of like having Julius Caesar and Alexander the Great on the same side.
Good point , although they did win
On sad note re the AI, the AI never had a chance to complete the infamous ambush. Instead the AI drove the ambushers strraight up thru the forrest and then got hung up on some impassable terrain hexes. The Ai then basically quit trying to maneuver them, they just stayed despite me getting within a hex to dart them to death. The ai didnt even bother changing facing to shoot back, LOL. (my guess from experiance is that AI's in most pc game have a real hard time with impassable terrain.)
Posted: Mon Aug 08, 2011 6:54 pm
by Hoplite1963
Thanks for that. The scenario notes already advise against letting the AI play the Golden Horde. Keith could they please be modified to advise against letting it play the Russians as well ?
Many thanks
Ian
Posted: Mon Aug 08, 2011 7:02 pm
by TheGrayMouser
Hoplite1963 wrote:Thanks for that. The scenario notes already advise against letting the AI play the Golden Horde. Keith could they please be modified to advise against letting it play the Russians as well ?
Many thanks
Ian
I think what would benefit not only this sceaario but all scenario design is to allow the designer to flag BG's as agressive defensive etc. The Ai plowed forward with all his troops where he would have been better staying put on the hills and letting the tatars get sucked in. The editor does have agressive stances already in place for commadners but they appear only to be placholders. If these actually worked and units under that command umbrella also followed suit in regards to agressivness, perhaps that would be enough?
I think this would be a great scenario for head to head play though, Although my money will be on the Russkies

Posted: Thu Aug 18, 2011 9:40 pm
by keithmartinsmith
I have modified the incorrectly named and coded archers ready for version 1.6.1.
Thanks
Keith