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SeaBattle+ for mp/SeaBattle+++ for AI single player

Posted: Sun Aug 07, 2011 9:36 pm
by EuroBoss
Specifics of this mp scenario

Turns 66

Primary objectives 23

Secondary objectives 8

Axis powers/Germans/Italians

Allied powers/Great Britain/USA

Overview for Axis
Germans have a few elite forces with the rest of the sea/naval forces badly damaged to start with.
Italians have a few crusty old obsolete planes and few cavalry units that are long over due to the slauterhouse for pet food

Overview for allies try and hold all objectives with the help from two recenly captured rail guns from the germans.

Bear in mind this is a "BETA" scenario all feedback welcome.To beta test please contact me at bigbadrat09@yahoo.com

I'm most relying other players to test as i'm not going to get the time to play for qite a long while.


Image

Posted: Tue Aug 09, 2011 12:49 am
by EuroBoss
Checked through and tweaked a few things.It should be easier just grab the file here


(mp only version)v1
SeaBattle+
http://www.sendspace.com/file/jbjoxo


(single player AI version)v1
SeaBattle+++
http://www.sendspace.com/file/t1cysv

Posted: Wed Aug 10, 2011 1:54 pm
by EuroBoss
In the process of planning a campaign where SeaBattle+++ is the starting point next branch will be BloodStorm another scenario i'm working on.It's more land based this time major aliies will be USA/Russia with the british mostly wiped out.
Rarther then change location BloodStorm's start location will be from SeaBattle+++ bottom south.

Shots from
SeaBattle+++'s Axis south east sector
Image

SeaBattle+++'s Allied bottom south sector
Image

Posted: Wed Aug 10, 2011 4:29 pm
by EuroBoss
Preview of W.I.P BloodStorm

Shot of middle centre sector alllies/Russia/USA

Image

Posted: Wed Aug 10, 2011 8:52 pm
by floplop
seabattle blows..sorry..pointless and overly large and convaluted...

Posted: Wed Aug 10, 2011 9:08 pm
by HBalck
You have many graphical errors in you map ! Use overlays to correct this map - looks bad BTW.

Good luck for your first game play !

H.Balck

Posted: Wed Aug 10, 2011 9:12 pm
by EuroBoss
HBalck wrote:You have many graphical errors in you map ! Use overlays to correct this map - looks bad BTW.

Good luck for your first game play !

H.Balck
In which part of the map be specific? also saying something looks bad is abit of a blanket statement.

Posted: Wed Aug 10, 2011 9:30 pm
by EuroBoss
floplop wrote:seabattle blows..sorry..pointless and overly large and convaluted...
Who says it's pointless and what should be correct map size?As for convaluted it's pretty straight forward invasion map for the Axis.

Posted: Wed Aug 10, 2011 11:19 pm
by HBalck
In which part of the map be specific?
1. river connections
2. trench Adjustments
3. no bridges - BTW over bent rivers - you can't lay roads - than you can't lay bridges !
4. no tiles Alternations
5. No fine tunings and fill outs.
.....

Alltogether - looks like a very fast map work - without love ! And I don't like to play fantasy maps like this - sorry.

I dont like play such work - I don't have interest.

H.Balck

Posted: Wed Aug 10, 2011 11:33 pm
by floplop
Mini Islands...dumb not fun sea battles..dumb not fun air battles... too many units to move..just not for me, but i appreciate your attempt.

Posted: Wed Aug 10, 2011 11:42 pm
by naturesheva
HBalck wrote:
In which part of the map be specific?
1. river connections
2. trench Adjustments
3. no bridges - BTW over bent rivers - you can't lay roads - than you can't lay bridges !
4. no tiles Alternations
5. No fine tunings and fill outs.
.....
Just like what Mike mentioned, here's the mistakes in your map.

Euroboss, I can understand why there're some mistake like that. I experienced the same thing when I making my map.
It takes a lot of time for doing a perfect map. You need to adjust almost half of the hex, to achieve a more real terrain.

However, I think you always have enough time to adjust and refine the map later on.

That's so nice you post it here, I'll download and play today~~!!

Thanks for your map! Waiting for your final work!

Nature

Posted: Thu Aug 11, 2011 7:21 am
by EuroBoss
@Hblack,flipflop,Naturesheva

1. river connections. That's for BloodStorm only and it's still w.i.p

2. trench Adjustments. These can be easliy fixed later

3. no bridges - BTW over bent rivers - you can't lay roads - than you can't lay bridges ! Again that's for BloodStorm only and it's still w.i.p


4. no tiles Alternations These can be easily fixed later

5. No fine tunings and fill outs.These can be easily fixed later

As i said before it's mainly a test map my main focus is getting gameplay adjusted right.I then have too do same for single player and mp.On top of this i have too adjust SeaBattle and BloodStorm so they work together as part of a campaign
Fact every time i adjust the map i lose overlays that where once placed so minor graphical errors are on the very bottom of the list to do and will get fixed in the final version.
Hblack just as you don't care for so called kindergarten maps.I'm same i don't really care for huge bloated maps with many hundreds of units to move no matter how pretty the maps look.
My focus is on the maps i make is for them to be fun as possible i'm not here to please a tiny minoritie of the anorak and trainspotter brigade that want complete anal detail in every aspect.

Posted: Thu Aug 11, 2011 8:58 am
by naturesheva
EuroBoss wrote:@Hblack,flipflop,Naturesheva


Fact every time i adjust the map i lose overlays that where once placed so minor graphical errors are on the very bottom of the list to do and will get fixed in the final version.

100% agree. That's why I can fully understand there's some small error in your map.
That problem suffered me many many times~!!!
I wish the map editor can be improved in next version.

Still, waiting for you final work~!!

Nature

Posted: Thu Aug 11, 2011 9:40 am
by EuroBoss
Naturesheva wrote:
EuroBoss wrote:@Hblack,flipflop,Naturesheva


Fact every time i adjust the map i lose overlays that where once placed so minor graphical errors are on the very bottom of the list to do and will get fixed in the final version.

100% agree. That's why I can fully understand there's some small error in your map.
That problem suffered me many many times~!!!
I wish the map editor can be improved in next version.

Still, waiting for you final work~!!

Nature
Thank's for your words of encoragement more likely there will be more versions until i do a final version
At the moment i working out core/aux slots and maybe better scenario paramerters
Keep checking back please so you can feedback on adjustments i make thank's

Posted: Thu Aug 11, 2011 10:10 am
by IainMcNeil
Anyone who is making any negative comments really needs to think about what they are saying. This is all done for fun and jjust because it diesn;t appeal to you doesn't mean it wont to others.

If you do see any errors please report them specifically instead of saying something "looks bad". Please do not use these kind of terms - it is very subjective so you can say "I dont like the way X looks". You can't say "X looks bad".

Posted: Thu Aug 11, 2011 10:36 am
by VPaulus
iainmcneil wrote:Anyone who is making any negative comments really needs to think about what they are saying. This is all done for fun and jjust because it diesn;t appeal to you doesn't mean it wont to others.

If you do see any errors please report them specifically instead of saying something "looks bad". Please do not use these kind of terms - it is very subjective so you can say "I dont like the way X looks". You can't say "X looks bad".
Quote for Truth.
I'm sure that all modders or every map makers will appreciate constructive criticism.
But we've to be more careful how we say it and specially abstain to criticise if just because he doesn't appeal to us.

Posted: Thu Aug 11, 2011 10:48 am
by Ranta
On the other hand, playtesting takes a LOT of time. I appreciate every map and every work put into it. But especially the overlays (which are an awful amount of work, I did it my selfe for a much smaller map) can bring the whole thing up - or down. Nothing needs to be perfekt, of course, but having such a mixed up map isnt any fun to play. You can keep custom tiles, just don't klick "generate" more then once in the beginning. Shure, this is much work, but why do you make such a big map, if you don't want to put in sufficient work? Am map, which is lacking so much of detail work (I appreciate that this is not the final version, but though) just seems like the developer was not caring... why should I bother then?

Just my personal point of view, no offensive.

Best regards

Ranta

Posted: Thu Aug 11, 2011 12:40 pm
by HBalck
If you do see any errors please report them specifically instead of saying something "looks bad". Please do not use these kind of terms - it is very subjective so you can say "I dont like the way X looks". You can't say "X looks bad".
Sorry for my bad english - sometimes I can not say it correctly, but I will help him, to find a better way.

H.Balck

Posted: Thu Aug 11, 2011 4:04 pm
by grabbysnatch
have almost finished my first scenario, but now I am not sure about posting it incase I too have made loads of mistakes. I think critisism should be cronstructive to help the person improve or fix their scenario, not make them not want to bother

Posted: Thu Aug 11, 2011 4:13 pm
by VPaulus
grabbysnatch wrote:have almost finished my first scenario, but now I am not sure about posting it incase I too have made loads of mistakes. I think critisism should be cronstructive to help the person improve or fix their scenario, not make them not want to bother
Please post it. :cry: