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Equipment Editor - New version 0.2.1 released
Posted: Sat Aug 06, 2011 2:47 pm
by mgarnett
Hi All,
I've uploaded a new version at
http://www.matrixgames.com/forums/tm.as ... =� fixing a couple of bugs and adding a few new features. Coding of the compaign editing module is going well so hopefully no too long until that part is released.
Version 0.2.2
Fixed - The recon unit filter button was missing
Fixed - The filter buttons now visually deselect when choosing filters from a different group
Fixed - Better detection of different world date formats (i.e. US/UK)
Version 0.2.1
Fixed - The fighter filter button was missing
Fixed - File name extension is no longer added when adding sounds in the EFX editor via the "browse" button in the sound edit box
Added - Better checking to detect corrupt or incorrectly chosen EFX data
Added - Unit graphics can now be loaded individually via the small button in the "unit icon" edit box
Added - Entries can now be deleted from the EFX file by right clicking on the entry in the list box and selecting "delete"
Version 0.2.0
Added - Ability to edit the efx.pzdat file
Added - Query results can now be saved
Added - Tooltips for the filter buttons
Fixed - Max movement and movement type values interchanging
Fixed - Loading multiple equipment lists during an editing session now works correctly
Please send through any bugs or suggestions.
Cheers
Mark
Mark
Posted: Sat Aug 06, 2011 3:12 pm
by VPaulus
Thanks Mark!

Posted: Sat Aug 06, 2011 3:24 pm
by HBalck
Thank you !
H.Balck
Posted: Sat Aug 06, 2011 3:24 pm
by El_Condoro
Fantastic! Great work. Thanks for this.
Posted: Sat Aug 06, 2011 3:48 pm
by VPaulus
One issue with the efx.pzdat file.
When I browse for a sound, and select the sound file that I want, you must import only the name and not the name and the extension of the file. Ex: With air2.wav, it will be only air2. Otherwise it won't play.
This is not a issue, but could you save the location of the Panzer Corps tree structure on the first time we run the editor? This way it wasn't always asking where to load and save the files.
Thanks
Posted: Sat Aug 06, 2011 3:48 pm
by HBalck
One problem !
How can I change the attack and damage sound for every unit ??? Its not include in efx - file !!!
Dear PC -Designers, - thats another hard coded or ???
H.Balck
Posted: Sat Aug 06, 2011 3:48 pm
by VPaulus
HBalck wrote:One problem !
How can I change the attack and damage sound for every unit ??? Its not include in efx - file !!!
H.Balck
Remember that you've to load the efx file also.
Posted: Sat Aug 06, 2011 3:57 pm
by mgarnett
HBalck wrote:One problem !
How can I change the attack and damage sound for every unit ??? Its not include in efx - file !!!
Dear PC -Designers, - thats another hard coded or ???
H.Balck
Yep, it appears hard coded.
Posted: Sat Aug 06, 2011 4:24 pm
by VPaulus
It's not hard coded.
Posted: Sat Aug 06, 2011 5:29 pm
by Sebastiansc
i dont know its only me but editor dont read corect available date for unit created already in exel.
(befere use editor to create unit)
maybe its something with windows open and edit document date?
but its good work...
thanx
Posted: Sat Aug 06, 2011 10:50 pm
by El_Condoro
The button for Fighters under Air Units is missing (Tac, Strat, transports are all there).
Posted: Sun Aug 07, 2011 12:34 am
by mgarnett
El_Condoro wrote:The button for Fighters under Air Units is missing (Tac, Strat, transports are all there).
Good find! I had completely left that button out.
Cheers
Mark
Posted: Sun Aug 07, 2011 1:44 am
by mgarnett
Sebastiansc wrote:i dont know its only me but editor dont read corect available date for unit created already in exel.
(befere use editor to create unit)
maybe its something with windows open and edit document date?
but its good work...
thanx
Hi Sebastianc,
I can't replicate this, if I edit a file with Excel, change some of the dates and then open it back up in the editor it works fine. Are you able to send through a copy of the problem equipment file to me at m.garnett(at)optusnet.com.au
Cheers
Mark
Posted: Sun Aug 07, 2011 2:15 am
by VPaulus
Another suggestion, Mark.
In efx, a delete entry would be nice.
I've made one entry without wanting.
Posted: Sun Aug 07, 2011 3:54 am
by mgarnett
VPaulus wrote:Another suggestion, Mark.
In efx, a delete entry would be nice.
I've made one entry without wanting.
Thanks Paulo, pure laziness on my behalf for not putting one in, I'll add one today. I'm releasing another version later today with the follwing fixes as well:
Fixed - The fighter filter button was missing
Fixed - File name extension is no longer added when adding sounds in the EFX editor via the "browse" button in the sound edit boxes
Added - Better checking to detect corrupt or incorrectly chosen data files
Added - Unit graphics can now be loaded indivudally via the small button in the "unit icon" edit box
Posted: Sun Aug 07, 2011 11:18 am
by Sebastiansc
Mark im sory but im a lite inprecise...
this date problem its only when im copy unit from other exel file.
exacly 3 or more unit at once - they have available date from first unit
but ok im change this manual.
Again thanx
Posted: Sun Aug 07, 2011 12:00 pm
by VPaulus
Thanks, Mark!
Posted: Sun Aug 07, 2011 10:32 pm
by HBalck
A very big problem !
After I modified the full unit list to my new level - scale 1km = 1 Hex (many unit have scale ranges yet !) all units without programm strenght in the editor have strenght 1 after the edited equipment file.
Whats this ! Thats sucks ! I have over 450 units in my first MP scenario Overlord - Now 50 % of all units have strength 1 ??? BTW - I think its not an editor problem - its an engine error.
Little one - the figthers are not in the selection menu !
Posted: Sun Aug 07, 2011 11:04 pm
by mgarnett
HBalck wrote:A very big problem !
After I modified the full unit list to my new level - scale 1km = 1 Hex (many unit have scale ranges yet !) all units without programm strenght in the editor have strenght 1 after the edited equipment file.
Whats this ! Thats sucks ! I have over 450 units in my first MP scenario Overlord - Now 50 % of all units have strength 1 ??? BTW - I think its not an editor problem - its an engine error.
Little one - the figthers are not in the selection menu !
Hi HBalck, the new 0.2.1 version now has fighters in the filter menu. If you visit the download link in the first post you should be able to download it. Glad the issue is not related to the editor!
Cheers
Mark
Posted: Sun Aug 07, 2011 11:38 pm
by Xerkis
I just noticed two things.
1) No recon button.
2) Buttons stay selected if you chose one from another group. Example: select “Destroyer” and then select “Artillery” – “Destroyer” stays selected (units don’t show, and they shouldn’t, but button is still selected). If you want to select “Destroyer” again, you have to first select something else under “Naval” and then select “Destroyer”.
Sorry
