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MASSI Hexes and Units

Posted: Thu Aug 04, 2011 12:59 pm
by massi
are functional for a modern game, or science fiction

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I will make other hexes town for a good variety

big city test

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Posted: Thu Aug 04, 2011 1:27 pm
by HBalck
Wau - thats nice - can you produce some one more - special buildings and new tile sets fir little villages for WW2 and WW3. Also industrial for WW2 !

Thank you !
H.Balck

Posted: Thu Aug 04, 2011 1:29 pm
by massi
airfield
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Posted: Thu Aug 04, 2011 1:33 pm
by massi
HBalck wrote:Wau - thats nice - can you produce some one more - special buildings and new tile sets fir little villages for WW2 and WW3. Also industrial for WW2 !

Thnak you !
H.Balck
I'm trying, not very easy, but I try

Posted: Thu Aug 04, 2011 2:35 pm
by HBalck
I like the modern airfield so mutch ! Can you show us a screen with your new modern city graphics together with the old suburb graphic - I will see how they look together in a big city like Hamburg or Hannover.

Also very usable are some terrain specific small villages - 10-30 for russia and the same for western Europe - also nice a same varity for mediterranean villages.

Also nice are some vineyards , apple plantage or rough stone terrain tiles and some more forest and swamp tiles. Also I need marsh tiles - swamp + forest.

Also nice are little paths like the old pngs for roads , but without movement Effects, only for nice map look.

Useable are also straight out Channels and more stay alone houses (stations), trees and other objects.

Most important for my normandy scenario are beach tiles, but with new edge tiles for the coast.

Some smaller bridge graphics for little streams and a big iron bridge can cross as full sea hexfield - I need this in many of my big map scenarios.

H.Balck

Posted: Thu Aug 04, 2011 3:06 pm
by massi
Image

Posted: Thu Aug 04, 2011 3:14 pm
by HBalck
OK - I think you need some old urban styled house between the new ones (more red roofes !) - Now those do not harmonize perfectly - also a little bit smaller (90%) Multistoried buildings - they are to big.

BTW its a very good work - 200 tiles more and Google Earth can pack up !

H.Balck

Posted: Thu Aug 04, 2011 5:27 pm
by Fritz
Awesome work! Keep it up. :D

Posted: Fri Aug 05, 2011 12:08 am
by massi
small villages and station

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do not ask me more ... if not, I go paranoid graphic 8)

Posted: Fri Aug 05, 2011 12:23 am
by HBalck
OK - good work, but:

1. To big houses
2. Thats not what I mean - its not harmonized with the old PC city pads . Why do you not use the same graphic , the same roof - the same size ???
3. I will include small villages like this:
Image...in 6 variants (station pads) or if possible on an next row - if it runs fine in map editor than many more. Can you testing that ?

12 very small village tiles
12 middle small village tiles
12 great village tiles
12 edge village tiles for the edges of the suburb and city tiles.

All produced in the road and river Gap system ! With trees, fences etc.

Thank you and again....
H.Balck

Posted: Fri Aug 05, 2011 5:58 am
by HBalck
OK - I test ed it - and BTW it runs - you can include a second row and possible many other rows in the station.png and include here the new village tiles.

Take a look at my map editor - I test it with 1-6.
Image

Let me known, if you like to do that - otherwise I make it !

H.Balck

Posted: Fri Aug 05, 2011 9:10 am
by massi
sorry mike
you have very clear ideas about. make them you, which is better.
I can not make over ..

Posted: Fri Aug 05, 2011 9:58 am
by massi
I fixed some problems and now I can be satisfied.
what do you think? is too distant from panzercorps, or you can use these?

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urban complex

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second station layer

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small villages complex

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Posted: Fri Aug 05, 2011 12:55 pm
by El_Condoro
I don't know what others think but how can I get these, they're great. Thanks for your work.

Posted: Fri Aug 05, 2011 1:06 pm
by VPaulus
El_Condoro wrote:I don't know what others think but how can I get these, they're great. Thanks for your work.
That they are great. :)

Posted: Fri Aug 05, 2011 1:13 pm
by massi
Thanks El_Condoro.
when I finish all the city tiles, forum post the zip file.
Unfortunately there are many files, many models, many of paranoia.. :) :)

Posted: Fri Aug 05, 2011 1:50 pm
by HBalck
Hi Massi

Good Job.....looks really nice.....but.... !!!

1. Your graphics mix not perfectly with the red roof citys / sizes of the original tiles.
2. BTW - we can use your graphics only for our modern war project !
3. But the station house tiles are to big in relation to the inner city tiles.
4. Can you set the small village houses more closely together - looks better.
5. We need than at least 36 different station tiles for small villages and Suburb.
6. Also some different airports - mean 6 different normally military airports and at least 1 civil big airport (Example Frankfurt, Hamburg, Munich, Berlin etc.)

BTW -I will do the small villages for western europe and russia - np.

Thank you
Michael

Posted: Fri Aug 05, 2011 3:01 pm
by massi
ports

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mike
you have too many expectations from me, that I can meet your requests.
as I said, we take what we pass the monastery :)))))

...if I stop is the end: D
bye, now I go to work.

Posted: Fri Aug 05, 2011 3:15 pm
by HBalck
For modern war maps perfectly - But I think the small houses are to big.

H.Balck

Posted: Fri Aug 05, 2011 6:59 pm
by AgentX
Looks nice, massi. Only thing I'd change are the buildings in between the runways on the airfields. First, I've never really seen an airport with buildings between the runways (has got to be a major hazard). Maybe, older airfields had buildings, but I've never seen a modern airport with them (I don't think they even place the control towers there anymore). Second, it makes them very hard to distinguish as an airfield and they look like a town with two really big roads down the center. My suggestion would be to get rid of the buildings in the middle and make the runways a bit wider (so they don't look like roads). You may also want to consider putting in a thin, diagonal cross runway (almost like an equals sign with a slash through it) to imitate the taxi runway.