AT units – what’s the point?
Posted: Thu Aug 04, 2011 12:44 pm
Looking at the AT tree I see 18 units – that’s quite a lot. But how many are really useful (or used)? Would like to hear what other people think about these units and which (and whether) you find use for them.
I have use of only one - the Elefant. There is not much point of using anything before that (or after for that matter). Now, my feeling is that the Elefant is overstrength - it just melts every Russian unit it encounters. In reality at Kursk it suffered terrible loses at the hand of the Russian infantry – it had no close support weapons! I know it has only 2 strength as close defense but even that is much. Should the AI infantry be modified to find Elefants as their primary target? Plus since we already have all these AT units shouldn’t there be place of another - the Ferdinand? Elefants that survived Kursk were reconstructed had supplied with close support weapons for the Italy campaign (and renamed Ferdinand’s).
Anyway I feel a lot of work has been done in vain because there is just no incentive (or need) to use the AT units.
In PG2 the most awaited unit was StuG III/F8 - the first to fire over two hexes, In PG 3d there were limited number of units per type so you had to buy AT in order to fill your core army.
Some rethinking might bring back the AT on the battlefield. Maybe loading/unloading the towed AT in the same turn so they become more offensive rather than completely defensive units?
Also making them available for purchase as auxiliary units during campaign. If AI is programmed to be more aggressive then once you win a city you simply have to buy auxiliary AT unit to place in that city for protection… That would also make the overall game more dynamic and fun… ?
I have use of only one - the Elefant. There is not much point of using anything before that (or after for that matter). Now, my feeling is that the Elefant is overstrength - it just melts every Russian unit it encounters. In reality at Kursk it suffered terrible loses at the hand of the Russian infantry – it had no close support weapons! I know it has only 2 strength as close defense but even that is much. Should the AI infantry be modified to find Elefants as their primary target? Plus since we already have all these AT units shouldn’t there be place of another - the Ferdinand? Elefants that survived Kursk were reconstructed had supplied with close support weapons for the Italy campaign (and renamed Ferdinand’s).
Anyway I feel a lot of work has been done in vain because there is just no incentive (or need) to use the AT units.
In PG2 the most awaited unit was StuG III/F8 - the first to fire over two hexes, In PG 3d there were limited number of units per type so you had to buy AT in order to fill your core army.
Some rethinking might bring back the AT on the battlefield. Maybe loading/unloading the towed AT in the same turn so they become more offensive rather than completely defensive units?
Also making them available for purchase as auxiliary units during campaign. If AI is programmed to be more aggressive then once you win a city you simply have to buy auxiliary AT unit to place in that city for protection… That would also make the overall game more dynamic and fun… ?