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Bonus Unit Bug
Posted: Wed Aug 03, 2011 3:10 pm
by TheGrayMouser
Sorry if tis has already been reported but:
Finshed up Kursk last nite with a minor Victory and was given the choice to go to Bagration or Gustav Line, so chose Bagration
In what i regard as a very subtle insult by High Command, I was awarded , due to my "success" with a new SE unit, an Early Mark 3

( i believe the same on you get in 1940 after Poland)
Posted: Wed Aug 03, 2011 7:06 pm
by AgentX
Just upgrade it. SE are still bonus units and don't count towards your deployment slots which makes them very valuable.
Posted: Wed Aug 03, 2011 7:26 pm
by TheGrayMouser
AgentX wrote:Just upgrade it. SE are still bonus units and don't count towards your deployment slots which makes them very valuable.
Oh yeah , that thing transformed into a Tiger 2 in a miracle of engineering .
Wasnt sure if there was a file somewhere which controlled what units are offered during various dates in the campaign and just needed a tweak, or if it was hardcoded.
Posted: Wed Aug 03, 2011 8:43 pm
by Rudankort
Bonus units have availability dates assigned to them, like all others. So only bonus units available at a given date can be given to you.
Posted: Wed Aug 03, 2011 8:46 pm
by Kerensky
Apparently when you are awarded and SE unit, you are awarded an SE unit from all available possibilities.
Because the PZ IVD never has an expiration date, you can be awarded it during... Berlin.
It's... something that may require a little rethinking and improvement.
Posted: Wed Aug 03, 2011 9:09 pm
by Rudankort
I was answering to:
TheGrayMouser wrote:Wasnt sure if there was a file somewhere which controlled what units are offered during various dates in the campaign and just needed a tweak, or if it was hardcoded.
Posted: Wed Aug 03, 2011 9:14 pm
by Longasc
A minor bug regarding SE units:
If you place them first, they don't count towards the deployment limit.
If you want to place them last, you can't anymore.
(i.e. you have to remove one unit and then you can place your SE units and place the other unit again)
Posted: Wed Aug 03, 2011 9:23 pm
by Kerensky
Longasc wrote:A minor bug regarding SE units:
If you place them first, they don't count towards the deployment limit.
If you want to place them last, you can't anymore.
(i.e. you have to remove one unit and then you can place your SE units and place the other unit again)
This bug been confirmed, and it's up for the death sentence come the first patch.
Posted: Wed Aug 03, 2011 11:24 pm
by El_Condoro
Is it too soon to be asking when the next patch will be released and what will be in it?