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Couple newbie questions
Posted: Wed Aug 03, 2011 12:10 am
by rich12545
What exactly is poa? How does it work?
Sometimes I see an ai unit breaking away from combat. How does that work?
Re: Couple newbie questions
Posted: Wed Aug 03, 2011 7:22 am
by stockwellpete
rich12545 wrote:What exactly is poa? How does it work?
Sometimes I see an ai unit breaking away from combat. How does that work?
Have a look at the fifth post down on this forum. It is called "Sticky FOG Wiki player's guide". Follow the links through and you will find all the information that you need.

Posted: Wed Aug 03, 2011 2:35 pm
by rich12545
I've been reading the wiki. Read through the whole thing a couple times so far. That's how I found out about poa in the first place. It didn't explain it very well, at least not so I could understand it. And I didn't see anything about breaking away. That's why I wrote here.
Of course I might have missed a further explanation about poa and a mention about breaking away. Anything's possible.
Posted: Wed Aug 03, 2011 3:42 pm
by Ferb
These come from the tabletop wargames rules. POA is point of advantage it's things like if your target is in worse armour than you, you get a POA which translates to increased likelihood of success on the dice roll. However if one side has a positive POA the other side has to have a negative POA, both sides cant get positive POA's.
Breaking off is restricted to mounted troops, in the tabletop game if more than 50% of troops you are in melee with are not disordered or worse you break off, if you have room to do so.
Not too clear but may give you some idea.
Ferb
Posted: Wed Aug 03, 2011 3:53 pm
by rich12545
Thank you for answering.
So with poa, is that what's reflected in the percentages in the white shield?
Posted: Wed Aug 03, 2011 3:56 pm
by Ferb
Yeah to an extent, the system rolls a six-sided dice to resolve conlficts though, not percentage dice. There is an option somewhere which lets you see what the dice rolls were. Not sure where though.
Posted: Wed Aug 03, 2011 3:59 pm
by TheGrayMouser
POA is the heart of the game, definalty look at the POA chrts for how various weapons work vs others
Basically there are three "states" a unit can have relative to another unit it is in combat with
ist each unit adds up its POAS and then are comparativley netted out
Example:
So battle group A (BG) say is impact foot, per the chart it gets POA ++ vs other foot
lets say it attacks B that has a weapon class that give POA + vs foot
these would be netted so A fights at a POA + advantage, B fights at a POA - disadvantage
The POA determine what it takes to get a hit on a 6 sided dice.
Very important is that if a unit has a net ++, its opponent has --, a + vs a - , or they are equal (net 0)
Breakoffs: I assume you witnessed an enemy cavalry BG disengae from a combat after a turn?
This is automatic, but the gist is if a cavalry unit is in combat with a non disrupted non fragged/routed enemy infantry, it will break off after a round of combat.
Hope this helps
Posted: Wed Aug 03, 2011 6:27 pm
by rich12545
Yeah, it helps a lot. Now I can go back to the wiki with a basic understanding of what poa is.
And breaking away is automatic. That's what I didn't understand, how it works. The wiki doesn't say that at all.
Some good info. This game is really addicting. Thanks to you both for helping.