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Rivers Connecting

Posted: Mon Aug 01, 2011 3:51 pm
by Xerkis
Having some trouble with rivers.

I placed a couple of smaller rivers coming down the map (thin blue lines). I want to join them together but a bunch of smaller rivers when joined should be one bigger river – so I used a thick blue line.

When I generate the tiles, there is no connection between my small rivers and my big river; they just end in their own hexes.

I even tried going into the river tile set and overlay the correct looking connecting river. That looks good… that is until I generate the tiles again and then they become disconnected once again.

Posted: Mon Aug 01, 2011 3:57 pm
by HBalck
I think you can do (must !) manually !

H.Balck

Posted: Mon Aug 01, 2011 7:40 pm
by Kerensky
Yes, this process must be undertaken manually through the use of River Overlays.

Posted: Mon Aug 01, 2011 9:35 pm
by Xerkis
Yeah, tried that and it wasn't working.

I was using a "Y" branched big river and it kept disappearing. After scrolling waaaaaaaaay down to the bottom I saw there were branches with big on one side to little rivers on the other side… I was first doing only a branch with all big river ends. :oops:

Lesson learned – scroll down more.

Posted: Thu Aug 04, 2011 10:00 pm
by elmo3
Why do manually placed tiles like rivers, bridges, curved rail lines, etc all revert back to their original auto placed tile when you hit "G"?! Very frustrating.

Posted: Thu Aug 04, 2011 10:05 pm
by HBalck
Yes - the map editor works not fine for me ! All fine tuning ends with a new generate terrain - thats not funny on maps with over 50000 tiles.

H.Balck

Posted: Thu Aug 04, 2011 10:09 pm
by elmo3
OK, thanks. Would be nice if all that manual work was not lost when you find the need to edit one terrain tile and then generate the map again.

Posted: Thu Aug 04, 2011 11:21 pm
by Xerkis
You need to use either terrain or terrain features to set all the tiles including roads and rivers. Then generate the map. If you don’t like some parts at that point you use the manual rivers and road tiles to spruce it up a bit.

Posted: Fri Aug 05, 2011 1:03 am
by elmo3
Understood that part. What I was trying to figure out was if there was a way not to lose all that manual labor when you hit "G" again because you want to change one more terrain hex. I guess the answer is No.

Posted: Fri Aug 05, 2011 1:31 am
by Razz1
Correct NO.

Make map test edit test edit test edit etc.

When done testing then add eye candy.

Posted: Fri Aug 05, 2011 11:04 am
by Xerkis
Razz1 wrote:Correct NO.

Make map test edit test edit test edit etc.

When done testing then add eye candy.
Exactly.
As with most things in life; functionality first – flare second.
:D