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Buccaneers

Posted: Sat Jul 30, 2011 4:48 am
by ravenflight
Hi All,

Are Buccaneers going to go ok in an open game? Get ridden down by cavalry?

Am I wasting my money?

Posted: Sat Jul 30, 2011 5:39 am
by marshalney2000
There is obviously that danger but with some reasonable terrain you should be ok. Just think of the firepower you can muster with all that shot. Pity they were not given bayonets.
John

Posted: Sat Jul 30, 2011 5:55 am
by ravenflight
marshalney2000 wrote:There is obviously that danger but with some reasonable terrain you should be ok. Just think of the firepower you can muster with all that shot. Pity they were not given bayonets.
John
Hi John,

Thank you for your reply.

I do not know the rules at all at this stage. I don't even own a set. Should I take it that the buccaneers firepower is similar to that of the longbowmen in FOG Medievals?

Posted: Sat Jul 30, 2011 8:36 pm
by deadtorius
Unlike FOG A/M shot does not subtract for shooting hits on the death roll. So if shot hits with 1 die the target will not likely have to test cohesion but will still lose a base on a die roll of 1 and so on. That is the biggest difference you will see in renaissance vs shooting in ancient medieval.
Bow armed troops still have a - to their death rolls in FOG R.

Shot shooting at mounted need 5's to hit and 4's to hit foot troops. Massed muskets can be deadly.

Posted: Mon Aug 01, 2011 8:29 am
by davids
ravenflight wrote:
marshalney2000 wrote:There is obviously that danger but with some reasonable terrain you should be ok. Just think of the firepower you can muster with all that shot. Pity they were not given bayonets.
John
Hi John,

Thank you for your reply.

I do not know the rules at all at this stage. I don't even own a set. Should I take it that the buccaneers firepower is similar to that of the longbowmen in FOG Medievals?
I would have thought using Viking in FOG:AM was enough to convince you that foot based armies struggle in FOG (either type)!

You would have a chance with all those muskets but I think your warrior foot are going to be a target for any horse running around. Foot within 12 MU of the table edge shooting get a - on the POA, so if you moved into the flank zone to prevent being outflanked you would need a 6 to hit mounted. If you don't move there then the opponents mounted will and you will still get the -.

There is no impact shooting in FOG:R so if that shot at close range doesn't do something then it could be all over at impact.

Posted: Mon Aug 01, 2011 9:48 am
by quackstheking
I think you'll find that the -1 POA for shooting with with a "threatened flank" (whether for having cavalry on that flank or because you are within 12" of the table edge) is applied only against foot troops. Even within 12" of the table edge foot troops shooting still hit cavalry on a 5 or 6. :D

Don

Posted: Mon Aug 01, 2011 10:06 am
by timmy1
Don is correct.

Posted: Mon Aug 01, 2011 10:16 am
by marshalney2000
I think the denigrating of foot in FOG am is misplaced. I got the yellow jersey at Britcon using a bollock naked Norse Irish army which saw off all types of knights etc.
As for FOGR in the open I agree the muskets have to watch but if there is a piece of terrain in the centre of the baseline then there is he haw the mounted can do about them.
Perhaps some encounters of this type will appear at Britcon.
John

Posted: Mon Aug 01, 2011 12:19 pm
by ravenflight
davids wrote:I would have thought using Viking in FOG:AM was enough to convince you that foot based armies struggle in FOG (either type)!
Lots of reasons why foot only armies struggle in FoG:Medievals... not the least of which is speed at which they move. Since it's different this may not be the case with FoG:R but I don't know - I've played a total of one game.

Posted: Mon Aug 01, 2011 12:31 pm
by ravenflight
marshalney2000 wrote:I think the denigrating of foot in FOG am is misplaced.
John
Well, statistics don't agree with you. It's very clearly a set of rules where mounted dominate the competition. Look at the top ranks. Sure, comps like yours show that it's not always the case, but it clearly is in the majority of cases.

Posted: Mon Aug 01, 2011 3:28 pm
by madaxeman
I've found no real bias towards mounted armies in FoG:R so far - and if anyone was going to find one....

Posted: Tue Aug 02, 2011 1:15 pm
by SirGarnet
Even average steady pike and shot can face off any form of horse to their front with insouciance - it is too risky for the mounted to charge or even linger in range. This alone means the battles are not dominated by mounted.

But the pike and shot line of battle does not turn well. Historically the infantry often engaged at length while the decision on the flanks led to one flank or other being turned. In the game the mounted action often needs to be quick to be able to rally and envelop the center before one side outbatters the other in the middle. So the horseman has an important and secondary role in the pike and shot battle, and a more important one in other types.

Posted: Tue Aug 02, 2011 8:40 pm
by Scrumpy
A Buccaneer army is not for kids, it is definitely Arrrrrr rated !

Posted: Tue Aug 02, 2011 8:44 pm
by timmy1
I do hope you are going to apologise for that remark else we will have to make 'U'...

Posted: Tue Aug 02, 2011 9:24 pm
by Scrumpy
If that standard of joke was good enough on Round the Horne way back in the 60s, it sure is good enough for today's audience !!

Posted: Wed Aug 03, 2011 1:20 pm
by ravenflight
Ok, re-typed the question:

ARRRRRRRR Buccaneers going to be ok in an open game? Get ridden down by cavalry?

ARRRRRRRR I wasting my money?