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Me262a -V1 flying bomb?

Posted: Fri Jul 29, 2011 8:50 pm
by EuroBoss
What range should it have along with fuel/price/entrechment damage only?

Posted: Fri Jul 29, 2011 10:57 pm
by El_Condoro
That would depend on the scale of map you're intending to use, I suppose. The V1 had an operation range of 250km. The V2 320km.

Posted: Sat Jul 30, 2011 12:44 am
by EuroBoss
Much the same way as the paratroopers land that's how i see the v1 crashing in one those hexs.I guess to make it fair they could only launch from airfields

Posted: Sun Jul 31, 2011 4:04 pm
by borsook79
How are you planning to fit V1 in this game? First there is the problem of scale, secondly, it's not plane, you just fire it and can't steer it later, don't think the game allows that.

Posted: Sun Jul 31, 2011 4:13 pm
by TheGrayMouser
What you could do is make it a really long range artillery unit, very limited ammo, and set the movement allowance to some real low # ,or even zero (if possibe), that way the unit could represent immobile launch sites.

Posted: Sun Jul 31, 2011 6:26 pm
by Razz1
I suggest you read up on the V-1 rockets. There is no way you can fire that at any Army unit in real life.

You would never hit it.

Posted: Sun Jul 31, 2011 6:43 pm
by Fritz
the V1 should have 100 damage and 50 range. the impact could be like deploying paratroopers. this means inaccurate by 1 hex.

Posted: Sun Jul 31, 2011 6:58 pm
by TheGrayMouser
Another idea , you could make them the Strat bomber class. Give them just enough fuel to reach a target ( presumably a city so you can take out a minor bit of the opposing forces prestige as well as entrenchment but do little else. Give em a high air defence so they dont automatically get knoked out of the air by flak fire. Basically they would be one use units that do little damage, which is basically what they did in real life. Probobly make non purchasable, and also the Ai wouldnt be able to use them "reaslitically"
Or for fun give em a nulear warhead (100 soft/ hard attack value) :D

Posted: Mon Aug 01, 2011 3:17 am
by Eltare
I think, V1 / V2 FB - it is... Artillery. With soft/hard attack about 50/30, ROF ~3, range ~50+, structure (speed 0, not move) and possible ammo =1.

And in ideal, it must to cause enemy prestige gamage like an strategic bomber.

PS: I`m mean V1 (V2) site, which launch rockets.

Posted: Mon Aug 01, 2011 6:28 am
by EuroBoss
Razz1 wrote:I suggest you read up on the V-1 rockets. There is no way you can fire that at any Army unit in real life.

You would never hit it.
It would be used more as a prestige/entrechment weapon with crashing working same as the paratroops work.You could allways counter them by etier trying to shoot them down or taking out the lauch sites

Posted: Wed Aug 03, 2011 12:29 am
by bobk
Sounds similar to the cruise missile in the Civilization series:
"Cruise missiles are essentially one-use airborne artillery pieces".
You could have a V1 rocket auto-produce for the German player, one every 3 or 5 turns or something. They would be used to bombard a city to lower prestige, or to neutralize the flag like a strategic bomber. It would also lower the entrenchment level by 2 or so. I also like the idea of a random chance it would miss the target like the paratrooper as suggested by El_Condoro.

Posted: Wed Aug 03, 2011 1:56 am
by El_Condoro
Fritz came up with that good idea. :)
Credit where it's due...
Cheers