AI Paratroops
Posted: Thu Jul 28, 2011 11:06 pm
I've been making some mini-scenarios, and I am having trouble with AI paratroops.
Firstly, if I just put them on the scenario map on an airfield, I find they will not get into air transport and be used as partroops. They remain as infantry for the whole game.
Secondly, if I put them into air transport at the beginning, I find they just fly round the map endlessly. I have a scenario I am practising with (to get the full gist of the editor) which has a three-hex city in the middle and the enemy (AI) transport planes just seem to swarm around there, without dropping anyone.
Is there any special scripting I should be doing?
In the case of the air transports, there are two acceptable alternatives:
1) Have them drop at a specially scripted hex
2) Have the AI choose where to drop them (so each game is different)
Cheers!
Firstly, if I just put them on the scenario map on an airfield, I find they will not get into air transport and be used as partroops. They remain as infantry for the whole game.
Secondly, if I put them into air transport at the beginning, I find they just fly round the map endlessly. I have a scenario I am practising with (to get the full gist of the editor) which has a three-hex city in the middle and the enemy (AI) transport planes just seem to swarm around there, without dropping anyone.
Is there any special scripting I should be doing?
In the case of the air transports, there are two acceptable alternatives:
1) Have them drop at a specially scripted hex
2) Have the AI choose where to drop them (so each game is different)
Cheers!