Rules Questions
Posted: Wed Jul 27, 2011 8:23 pm
Dear FOG addicts, there are a few areas where I am not sure how the game works. If you have worked it out please let me know.
1. Rally test - I think a unit in combat can rally and improve its cohesion and my guess is only if it did not have to test during the turn for losing a melee or impact combat. Is this the case? What if it tested for an adjacent rout during the turn, does this mean it cannot rally test?
2. Rally test - when do these apply? Do you get a rally test only for troops that did not have to test for other reasons during the turn? or do you get one also if they have tested but not dropped a cohesion during the turn i.e. disrupted unit is in combat loses but passes cohesion test, does it get a rally test at the end of turn? What about if a disrupted/fragmented unit tested for 2 shooting losses and passed, does it get a rally test at the end of the turn?
3. Generals and cohesion tests - as far as I can determine if a unit is in combat then generals within range does not count but general adjacent or with counts while the reverse is true if the unit is not in combat. Also in the later case an adjacent general has no additional benefit. Is this right?
4. Can anyone explain beyond what is in the Help file the subtleties of: support, break-offs and evades.
Thanks for your help.
1. Rally test - I think a unit in combat can rally and improve its cohesion and my guess is only if it did not have to test during the turn for losing a melee or impact combat. Is this the case? What if it tested for an adjacent rout during the turn, does this mean it cannot rally test?
2. Rally test - when do these apply? Do you get a rally test only for troops that did not have to test for other reasons during the turn? or do you get one also if they have tested but not dropped a cohesion during the turn i.e. disrupted unit is in combat loses but passes cohesion test, does it get a rally test at the end of turn? What about if a disrupted/fragmented unit tested for 2 shooting losses and passed, does it get a rally test at the end of the turn?
3. Generals and cohesion tests - as far as I can determine if a unit is in combat then generals within range does not count but general adjacent or with counts while the reverse is true if the unit is not in combat. Also in the later case an adjacent general has no additional benefit. Is this right?
4. Can anyone explain beyond what is in the Help file the subtleties of: support, break-offs and evades.
Thanks for your help.