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Hanging while checking for camp plunder

Posted: Wed Jul 27, 2011 4:34 pm
by iandavidsmith
a couple of times when i played , the game hung just after my AI opponent finished
its move.I had 2 units next to its camp , but the game would not continue , i could not
move either. In the end i saved the move then reopened it and was able to continue to
play once more , and then the next move the same happened.....

the game did not check to see it the AI camp had been plundered on both of those turns,
however it did check and failed in a previous turn when i had only one unit next to the
AI's camp.

hope this makes sense ,

Great game , keep up the good work.
Cheers
Ian

Posted: Sun Jul 31, 2011 9:53 am
by keithmartinsmith
Ian,

At the moment we just cannot replicate this and no one else is reporting this.

If it happens again can you give as many details as you can for the game in progress if a multiplayer game so we can retrieve the game from the server.

If a single player game just send the last save file before the crash to keith@hexwar.com.

Thanks
Keith

Posted: Sun Jul 31, 2011 1:33 pm
by iandavidsmith
keithmartinsmith wrote:Ian,

At the moment we just cannot replicate this and no one else is reporting this.

If it happens again can you give as many details as you can for the game in progress if a multiplayer game so we can retrieve the game from the server.

If a single player game just send the last save file before the crash to keith@hexwar.com.

Thanks
Keith
OK
Ian